10,480 Commits over 4,171 Days - 0.10cph!
Tweaked player corpse bounds
Moved second cupboard collider to the prevent building layer, as is tradition
Various building exploit fixes
Refresh batched collider after building block rotation
Pumpjack and quarry batching
Fixed in-editor resource gathering
Changed BaseMelee distance check to entity API
Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
Don't fall back to concrete particles if no particles can be found
Hooked up stab decals and effects
Hooked up footprint decals
Made footstep sounds of the local player / other players more deterministic
Roof socket / conditional model fixes
Cherry picking
11432 to main
Foundation step socket tweak for certain placement situations
Triangle floor deploy volume tweak (now in line with triangle foundation)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Fixed projectile seeding
Network++
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed door collider not being solid after placement
Better building block rotation and upgrade error messages
Mesh batching min / max distance
AssetPool names its instances after their type
Tweaked window frame cull distance
Merge from shadow batching
Leave footprints even when crouching
Leave barefoot footprints when not wearing boots
Fixed napalm prefab error
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Tool cupboard checks line of sight when attempting to authorize / clear
Fixed being unable to build foundation steps going up from triangle foundations
Generic entity linking via sockets
Reject building block placement on occupied construction sockets
Entity links support bi-gender sockets
Added stability entity link and stability socket