userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Removed some debug code
11 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
11 Years Ago
WaterLevel.Test also works for zero bounds
11 Years Ago
Set the correct player entity bounds
11 Years Ago
CraggyIsland stuff
11 Years Ago
Enabled LOD components on cliff meshes
11 Years Ago
Reduced GC in the grass and dynamic decor systems
11 Years Ago
ListDictionary stuff
11 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
11 Years Ago
Util scripts folder cleanup
11 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
11 Years Ago
EntityCollisionMessage correctly handles batched colliders
11 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
11 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
11 Years Ago
Monument Scene2Prefab
11 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
11 Years Ago
Adjusted terrain alpha cutoff range
11 Years Ago
Server compile fix
11 Years Ago
Fixed arrows being almost impossible to fire through window bars
11 Years Ago
Fixed arrow world model LODs
11 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
11 Years Ago
Temp fix for SoundPlayer error
11 Years Ago
Added batching.colliders server convar
11 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
11 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
11 Years Ago
Fixed NRE in ConstructionCollision
11 Years Ago
Better safe than sorry
11 Years Ago
Subtracted redundant changeset 11095
11 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
11 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
11 Years Ago
Fixed sounds not destroying
11 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
11 Years Ago
Fixed sleeping bag placement on foundations
11 Years Ago
Fixed bed placement on foundations
11 Years Ago
Added prefab warmup (off by default)
11 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
11 Years Ago
Fixed DDraw line shader
11 Years Ago
Shadervariants
11 Years Ago
Decay is entity component (fixes decay reset)
11 Years Ago
Editor NRE fix
11 Years Ago
More editor NRE fixes
11 Years Ago
Fixed rocket damage
11 Years Ago
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11 Years Ago
Don't add road and river mesh filters and renderers on the server
11 Years Ago
Added gc.interval convar
11 Years Ago
Sound profiling
11 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
11 Years Ago
All prefabs start disabled
11 Years Ago
Removed EntityComponent.Awake since it's redundant
11 Years Ago
Fixed "Look rotation viewing vector is zero" logs