userandrecancel

12,560 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Server profiling tweaks
7 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)
7 Years Ago
EAC SDK update
7 Years Ago
Linux server EAC fix
7 Years Ago
Network++
7 Years Ago
World Serialization++
7 Years Ago
World Serialization++ Network++
7 Years Ago
Merge from save153
7 Years Ago
Merge from main
7 Years Ago
Increased precentage of the map that belongs to tier 2 slightly
7 Years Ago
Manifest
7 Years Ago
Save++
7 Years Ago
MonumentInfo.CheckPlacement fix when multiple tiers are selected
7 Years Ago
Lighthouses are actually set to tier 0 Harbors are actually set to tier 0 / 1 Reduced supermarket + gas station count Reduced minimum distance between large monuments Updated bounds on most monuments
7 Years Ago
Fixed startup NRE from disabling halloween content (subfolder issue)
7 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
7 Years Ago
Fixed players sometimes spawning in harbors
7 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Adjusted biome distributions
7 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
7 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
7 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
7 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
7 Years Ago
Merge from main
7 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
7 Years Ago
Plugins
7 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
7 Years Ago
EAC SDK update
7 Years Ago
EAC SDK update
7 Years Ago
Eliminated some GC from logging player deaths
7 Years Ago
Stripped XOR encryption
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
7 Years Ago
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7 Years Ago
Improved network read and write performance by accessing the stream buffer directly
7 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
7 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
7 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
7 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
7 Years Ago
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7 Years Ago
Fixed error when dropping items
7 Years Ago
Made RPC parameter handling GC-free
7 Years Ago
Converted network stream read / write to get / set bytes via unions
7 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)