userandrecancel

10,556 Commits over 4,352 Days - 0.10cph!

10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
10 Years Ago
Merge from main
10 Years Ago
Actual merge from main
10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Cleanup
10 Years Ago
Merge from main
10 Years Ago
Tweaked entity bounds of building blocks
10 Years Ago
Fixed barricade placement on constructions being very finicky
10 Years Ago
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10 Years Ago
Timings on server startup align a bit more nicely
10 Years Ago
Don't allocate cells / batches if collider batching is disabled
10 Years Ago
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10 Years Ago
Fixed infinite loop in RainSurfaceAmbience
10 Years Ago
Reapplied delayed stability refresh after load
10 Years Ago
Unfucked sound template recycling
10 Years Ago
Merge from main
10 Years Ago
Temporarily disabled billboard clouds
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
10 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed loading screen music cutting out mid-load
10 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
10 Years Ago
All socket mods include their name in the fail message
10 Years Ago
Fixed RadiationOverlay never stopping its last sound
10 Years Ago
Added test radiation zone to CraggyIsland
10 Years Ago
Fixed barricade damage trigger effects
10 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
10 Years Ago
Made barricade placement on terrain a bit more forgiving
10 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
10 Years Ago
Retired sound player chance
10 Years Ago
Fixed quarry sound NRE
10 Years Ago
Tree entity bounds
10 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
10 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
10 Years Ago
Revert cuz I'm blind
10 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
10 Years Ago
Made grass a bit more grounded
10 Years Ago
Less twist on forest grass
10 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
Merge from main
10 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
10 Years Ago
Merge from main
10 Years Ago
Merge from building_colliders_2
10 Years Ago
Enabled server side collider batching by default