12,708 Commits over 3,959 Days - 0.13cph!
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials)
Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Added "authtimeout" convar (default = 10 seconds)
Reduced spawn density of wooden logs by around 30%
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
Better spawn handler density enforcement
Larger coastal player spawn areas
Eliminated ~300B of GC allocs whenever a randomized sound was played
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
EAC SDK update (fixes macOS startup issue)
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Rebuilt Facepunch.Network and Facepunch.Raknet
EAC SDK update (eliminates GC allocations)
Do EAC auth right after Steam auth
EAC HandleClientUpdate tweaks
EAC register timeout is 20 seconds
Fixed stack trace red text in main menu because fuck me
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
Tweaked snow mound terrain anchors
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
PlayerInventory NRE fixes
Merge from snow_biome_revamp
Network++
SavasIsland uses new foliage
Fixed terrain anchors being ignored on clutter
Subtracting EAC API updates (let's try again next week)
Only set isGameInitRun when it actually succeeded
Density / distance tweaks
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
EAC profiling + hopefully GC fix
Deleted old terrain atlases (PNG)
Updated terrain texture atlas