userandrecancel

12,555 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Subtracting all AI experiments
7 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
7 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
7 Years Ago
Merge from detailed_stair_colliders
7 Years Ago
Updated some detailed colliders to the new versions
7 Years Ago
Merge from main
7 Years Ago
Detailed stair collider preparations
7 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
7 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
7 Years Ago
Layer stuff
7 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
7 Years Ago
Forgot this file
7 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
7 Years Ago
Updated bundle splits
7 Years Ago
Fixed a bunch of skinnables not having their bundle set
7 Years Ago
Manifest load time test
7 Years Ago
Scene2Prefab
7 Years Ago
More console autocomplete / history improvements
7 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
7 Years Ago
Grass quality setting affects new grass
7 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
7 Years Ago
Really fixed grass missing on first connect (RUST–1719)
7 Years Ago
Barren has roads
7 Years Ago
Potential fix for RUST-1724
7 Years Ago
Fixed grass missing on first connect
7 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
7 Years Ago
Fixed yuge wood worldmodel
7 Years Ago
Fixed bulge around junkpiles
7 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
7 Years Ago
CraggyIsland has some roadside topology
7 Years Ago
Potential fix for fucked up world gen Network++ Save++
7 Years Ago
Merge from save146
7 Years Ago
Merge from main
7 Years Ago
This changed
7 Years Ago
Updated spawn prefabs (some stuff for Barren and some reordering)
7 Years Ago
Removing some old unused prefabs
7 Years Ago
Network++ Save++
7 Years Ago
Driftwood can be gathered
7 Years Ago
Merge from main
7 Years Ago
Cherry picking 21442 and 21443 Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
7 Years Ago
Merge from main
7 Years Ago
Adjusted ore spawn rules so they really only spawn near rock formations
7 Years Ago
PrefabParameters is now a PrefabAttribute
7 Years Ago
Adjusted terrain anchors on the launch site
7 Years Ago
Adjusted terrain anchors on all monuments and caves (except launch site)
7 Years Ago
Terrain anchor improvements
7 Years Ago
Junkpiles only spawn next to roads and powerlines Junkpiles no longer align to the terrain normal
7 Years Ago
TerrainAnchorGenerator takes offset range
7 Years Ago
Increased riverside / roadside topology radius
7 Years Ago
Scene2Prefab