12,528 Commits over 4,018 Days - 0.13cph!
Fixed bulge around junkpiles
Removed individual barrels from roadside as they tend to block junkpile spawn positions
CraggyIsland has some roadside topology
Potential fix for fucked up world gen
Network++
Save++
Updated spawn prefabs (some stuff for Barren and some reordering)
Removing some old unused prefabs
Driftwood can be gathered
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
Adjusted ore spawn rules so they really only spawn near rock formations
PrefabParameters is now a PrefabAttribute
Adjusted terrain anchors on the launch site
Adjusted terrain anchors on all monuments and caves (except launch site)
Terrain anchor improvements
Junkpiles only spawn next to roads and powerlines
Junkpiles no longer align to the terrain normal
TerrainAnchorGenerator takes offset range
Increased riverside / roadside topology radius
Added outdoor environment type (use when no darkening should be applied)
Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
Lift saves and loads the current floor
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
Copying changes from hapis5
Re-committing Damian's changes
Subtracting
21367 (should've gone to save146)
Subtracting
21367 (should've gone to save146)
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)