userandrecancel

12,552 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Can hold down LMB to continously hit with hammer
7 Years Ago
Fixed wood world model collider rotation being off compared to visuals
7 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
7 Years Ago
Fixed burlap sack world models spazzing out
7 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
7 Years Ago
Washed lube off dropped items
7 Years Ago
Dropped items displace grass around them
7 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
7 Years Ago
Tweak
7 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
7 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
7 Years Ago
Tinting and placement improvements
7 Years Ago
Use vertex color B channel to scale displacement
7 Years Ago
Merge from main
7 Years Ago
Corpse despawn time scales with the rarity of the contained items
7 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
7 Years Ago
Dropped items despawn about two times slower
7 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
7 Years Ago
Fixed boostrap not updating the loading screen text
7 Years Ago
Merge from decay_tweaks
7 Years Ago
Test
7 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
7 Years Ago
Fixed bow sometimes spamming RPCs to server
7 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
7 Years Ago
Manual Linux Build (Ubuntu 14.04.5)
7 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
7 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
7 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
7 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Skin texture load memory management fix
7 Years Ago
More memory management fixes
7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Updated native plugins (Win + OSX)
7 Years Ago
Memory management fixes
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
7 Years Ago
Flip textures vertically on load because Unity
7 Years Ago
Merge from async_texture_loading
7 Years Ago
Updated native plugins
7 Years Ago
Support for non-power-of-two source textures
7 Years Ago
Updated managed plugins
7 Years Ago
Updated native plugins
7 Years Ago
Native call return type tweak (int to void)
7 Years Ago
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
7 Years Ago
Added texture loading, mipmap creation and texture compression in native code (thread safe)
7 Years Ago
Scene2Prefab for loading screen
7 Years Ago
Reverting accidentally commited ProjectSettings
7 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
7 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up