userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
10 Years Ago
Merge from prerelease/dungeons_art
10 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
10 Years Ago
Default world size is 3000 to assure that everyone hates me
10 Years Ago
Fixed floaty arid / beach trees
10 Years Ago
Fixed rocks sometimes spawning on warehouse quarry
10 Years Ago
Road network generation tweaks
10 Years Ago
Merge from main
10 Years Ago
Powerline generation tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed occasional sawtooth terrain glitch around monuments
10 Years Ago
Various rock improvements
10 Years Ago
Hardcoded road tinting to dirt splat layer
10 Years Ago
Merge from main
10 Years Ago
Trainyard monument topology fixes
10 Years Ago
Rock clutter and cliffside tweaks
10 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
10 Years Ago
Rock heightmap adjustment tweaks
10 Years Ago
Rock formation prefab updates
10 Years Ago
Merge from main
10 Years Ago
Reject rivers on extreme slopes
10 Years Ago
Terrain wetness
10 Years Ago
Network++
10 Years Ago
Manifest
10 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
10 Years Ago
initialize conditional models on server start again
10 Years Ago
Fix for RUST-654 (turret roof exploit)
10 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
10 Years Ago
Merge from save115_fixes
10 Years Ago
Prefab adjustments (rock_small)
10 Years Ago
Clutter rocks are clientside decor (perf, collider count) MaterialSetup can be pooled / used on dynamic decor
10 Years Ago
Merge from save115_fixes
10 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
10 Years Ago
Fixed missing airfield wall colliders
10 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
10 Years Ago
Vegetation scale adjustments
10 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
10 Years Ago
Tree stuff
10 Years Ago
Cliff tweaks
10 Years Ago
Organization
10 Years Ago
Removed unused
10 Years Ago
Resource cluster tweaks
10 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
10 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
10 Years Ago
Better river analysis (finds a near-optimum distribution)
10 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
10 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
10 Years Ago
Clutter topology generation in its own script
10 Years Ago
Road and river side cliff topology
10 Years Ago
First terrain splat pass no longer calculates slope