userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

8 Years Ago
Merge from main
8 Years Ago
Corpse despawn time scales with the rarity of the contained items
8 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
8 Years Ago
Dropped items despawn about two times slower
8 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
8 Years Ago
Fixed boostrap not updating the loading screen text
8 Years Ago
Merge from decay_tweaks
8 Years Ago
Test
8 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
8 Years Ago
Fixed bow sometimes spamming RPCs to server
8 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
8 Years Ago
Manual Linux Build (Ubuntu 14.04.5)
8 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
8 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
8 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
8 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
8 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
8 Years Ago
Skin texture load memory management fix
8 Years Ago
More memory management fixes
8 Years Ago
Updated native plugins (Linux)
8 Years Ago
Updated native plugins (Win + OSX)
8 Years Ago
Memory management fixes
8 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
8 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
8 Years Ago
Flip textures vertically on load because Unity
8 Years Ago
Merge from async_texture_loading
8 Years Ago
Updated native plugins
8 Years Ago
Support for non-power-of-two source textures
8 Years Ago
Updated managed plugins
8 Years Ago
Updated native plugins
8 Years Ago
Native call return type tweak (int to void)
8 Years Ago
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
8 Years Ago
Added texture loading, mipmap creation and texture compression in native code (thread safe)
8 Years Ago
Scene2Prefab for loading screen
8 Years Ago
Reverting accidentally commited ProjectSettings
8 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
8 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
8 Years Ago
Adjusted maxrpcspersecond default value (now 200)
8 Years Ago
Server compile fix
8 Years Ago
Added instancing support to foliage displacement pass
8 Years Ago
Print counter in loading screen when downloading / processing skins
8 Years Ago
EAC update
8 Years Ago
Keep connection alive when waiting for skins Network++
8 Years Ago
Refactoring
8 Years Ago
8 Years Ago
Code formatting
8 Years Ago
Some code cleanup in preparation of more custom instancing
8 Years Ago
Forgot plugin DLL
8 Years Ago
Added workshop.print_skins console command
8 Years Ago
Code formatting on some random files