10,547 Commits over 4,324 Days - 0.10cph!
Wall frame can no longer be placed after roof (fix for RUST-689)
Building protection reboot
Another layer of exploit safety for direction properties
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
Temp fix for missing powerlines next to roads
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Tweaked waterside rock terrain adjustment
Cliff mesh variety and visual improvements
Various splat mapping improvements
River source prefab adds decor topology
Forest rock clutter and bushes
Subtracting
13980 (temp powerline fix)
Removed some terrain adjustments from underwater rocks
Custom map clutter topology (auto-baked for now)
Custom maps keep hand-painted cliff topology, add auto-baked to it
Additional rock spawns for forests
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Prefab auto-updates (Tools/Prepare Prefabs)
Fix for argument out of range exception in road generation on certain seeds
Rock cull distance tweaks
Fixed resource spawn clustering sometimes not working
Hemp is slightly bigger (easier to find)
Resource spawn rule tweaks
Projectile movement uses FixedUpdate
Projectile movement causes less garbage
Grass uses standard shading + specular / smoothness
Fixed overly bright sand footprints
Removed duplicate / unused footprint assets
Removed unused foliage shader from ancient times
Fixed terrain asset being constantly modified even when nothing has changed
Stripped deprecated tree optimization code
Light test (env refl occlusion)