userandrecancel

10,547 Commits over 4,324 Days - 0.10cph!

10 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
10 Years Ago
Building protection reboot
10 Years Ago
Server compile fix
10 Years Ago
Another layer of exploit safety for direction properties
10 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
10 Years Ago
Merge from main
10 Years Ago
Merge from procgen
10 Years Ago
Merge from main
10 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
10 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
10 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
10 Years Ago
Temp fix for missing powerlines next to roads
10 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
10 Years Ago
Tweaked waterside rock terrain adjustment
10 Years Ago
Cliff mesh variety and visual improvements
10 Years Ago
Various splat mapping improvements
10 Years Ago
River source prefab adds decor topology
10 Years Ago
Forest rock clutter and bushes
10 Years Ago
Subtracting 13980 (temp powerline fix)
10 Years Ago
Merge from main
10 Years Ago
Merge from procgen
10 Years Ago
Merge from dungeons_art
10 Years Ago
Field rock splat tweaks
10 Years Ago
Removed some terrain adjustments from underwater rocks
10 Years Ago
River clutter
10 Years Ago
Water rock materials
10 Years Ago
Custom map clutter topology (auto-baked for now)
10 Years Ago
Merge from main
10 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
10 Years Ago
Additional rock spawns for forests
10 Years Ago
Beach slope tweak
10 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
10 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
10 Years Ago
Network++ Manifest
10 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
10 Years Ago
Fix for argument out of range exception in road generation on certain seeds
10 Years Ago
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10 Years Ago
Rock cull distance tweaks
10 Years Ago
Network++ Save++
10 Years Ago
Fixed resource spawn clustering sometimes not working
10 Years Ago
Hemp is slightly bigger (easier to find)
10 Years Ago
Resource spawn rule tweaks
10 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
10 Years Ago
Grass uses standard shading + specular / smoothness
10 Years Ago
Fixed overly bright sand footprints
10 Years Ago
Removed duplicate / unused footprint assets
10 Years Ago
Removed unused foliage shader from ancient times
10 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
10 Years Ago
Stripped deprecated tree optimization code
10 Years Ago
Light test (env refl occlusion)