12,555 Commits over 3,806 Days - 0.14cph!
Added outdoor environment type (use when no darkening should be applied)
Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
Lift saves and loads the current floor
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
Copying changes from hapis5
Re-committing Damian's changes
Subtracting
21367 (should've gone to save146)
Subtracting
21367 (should've gone to save146)
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Updated collider of static campfire
Removed FakePhysics (empty script)
Fixed foliage displacement from foundations
Changed C4 back to 10/10 seconds timer
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
Adjusted item pouch color to look different from the hidden stash
Burned chicken meat despawns faster
Spoiled meat and spoiled apples despawn faster
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Fixed M249 having no rarity set (despawn time)
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Reverted grenade mass and throw velocity changes
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
Tweaked server side weapon cooldown verification