userandrecancel

10,480 Commits over 4,171 Days - 0.10cph!

9 Years Ago
Forest rock clutter and bushes
9 Years Ago
Subtracting 13980 (temp powerline fix)
9 Years Ago
Merge from main
9 Years Ago
Merge from procgen
9 Years Ago
Merge from dungeons_art
9 Years Ago
Field rock splat tweaks
9 Years Ago
Removed some terrain adjustments from underwater rocks
9 Years Ago
River clutter
9 Years Ago
Water rock materials
9 Years Ago
Custom map clutter topology (auto-baked for now)
9 Years Ago
Merge from main
9 Years Ago
Custom maps keep hand-painted cliff topology, add auto-baked to it
9 Years Ago
Additional rock spawns for forests
9 Years Ago
Beach slope tweak
9 Years Ago
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Network++ Manifest
9 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
9 Years Ago
Fix for argument out of range exception in road generation on certain seeds
9 Years Ago
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9 Years Ago
Rock cull distance tweaks
9 Years Ago
Network++ Save++
9 Years Ago
Fixed resource spawn clustering sometimes not working
9 Years Ago
Hemp is slightly bigger (easier to find)
9 Years Ago
Resource spawn rule tweaks
9 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
9 Years Ago
Grass uses standard shading + specular / smoothness
9 Years Ago
Fixed overly bright sand footprints
9 Years Ago
Removed duplicate / unused footprint assets
9 Years Ago
Removed unused foliage shader from ancient times
9 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
9 Years Ago
Stripped deprecated tree optimization code
9 Years Ago
Light test (env refl occlusion)
9 Years Ago
Fixed errors when running material_zoo scene
9 Years Ago
Material zoo nighttime parameters
9 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
9 Years Ago
Light test 2 (env refl occlusion)
9 Years Ago
CraggyIsland updates
9 Years Ago
Fixed missing FPS graph materials in standalone
9 Years Ago
Missing FPS graph shaders in standalone
9 Years Ago
Fix for RUST-760
9 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
9 Years Ago
Scene2Prefab
9 Years Ago
Rock cull distance tweaks (RUST-626)
9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Slight animal count tweak
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Fixed some river segments failing to be added to the water map
9 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances