userandrecancel

12,702 Commits over 3,959 Days - 0.13cph!

8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
Updated some detailed colliders to the new versions
8 Years Ago
Merge from main
8 Years Ago
Detailed stair collider preparations
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
Layer stuff
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
Forgot this file
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
8 Years Ago
Updated bundle splits
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Manifest load time test
8 Years Ago
Scene2Prefab
8 Years Ago
More console autocomplete / history improvements
8 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
8 Years Ago
Grass quality setting affects new grass
8 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
8 Years Ago
Really fixed grass missing on first connect (RUST–1719)
8 Years Ago
Barren has roads
8 Years Ago
Potential fix for RUST-1724
8 Years Ago
Fixed grass missing on first connect
8 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
8 Years Ago
Fixed yuge wood worldmodel
8 Years Ago
Fixed bulge around junkpiles
8 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
8 Years Ago
CraggyIsland has some roadside topology
8 Years Ago
Potential fix for fucked up world gen Network++ Save++
8 Years Ago
Merge from save146
8 Years Ago
Merge from main
8 Years Ago
This changed
8 Years Ago
Updated spawn prefabs (some stuff for Barren and some reordering)
8 Years Ago
Removing some old unused prefabs
8 Years Ago
Network++ Save++
8 Years Ago
Driftwood can be gathered
8 Years Ago
Merge from main
8 Years Ago
Cherry picking 21442 and 21443 Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
8 Years Ago
Merge from main
8 Years Ago
Adjusted ore spawn rules so they really only spawn near rock formations
8 Years Ago
PrefabParameters is now a PrefabAttribute
8 Years Ago
Adjusted terrain anchors on the launch site
8 Years Ago
Adjusted terrain anchors on all monuments and caves (except launch site)
8 Years Ago
Terrain anchor improvements
8 Years Ago
Junkpiles only spawn next to roads and powerlines Junkpiles no longer align to the terrain normal
8 Years Ago
TerrainAnchorGenerator takes offset range
8 Years Ago
Increased riverside / roadside topology radius
8 Years Ago
Scene2Prefab
8 Years Ago
Added outdoor environment type (use when no darkening should be applied)
8 Years Ago
Added blend map and terrain anchors to launch site Enabled hierarchy flattening on launch site (performance)
8 Years Ago
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)