userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Renamed junkpiletest to junkpile_a
8 Years Ago
Merge from main
8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
▄▍▆▅ ▄▋▌▄█ ▇▊▅▊▊▉▊ ▊▌▍▆▄
8 Years Ago
Merge from hapis4
8 Years Ago
Merge from hapis4
8 Years Ago
Tweaked clutter rock scale so they're not as easily confused with collectible ores
8 Years Ago
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
8 Years Ago
Merge from main
8 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
8 Years Ago
Wooden logs can be harvested for wood All cacti can be harvested for cloth and cactus flesh (instead of only some) Removed some tiny trees from the spawn table Small trees give same wood per hit as large trees (still less wood overall) Added pooling support to ores Resources no longer occasionally spawn inside of each other
8 Years Ago
Scene2Prefab caves
8 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
8 Years Ago
Changed save file extension to .sav instead of .map.sav
8 Years Ago
Enabled item condition on sleeping bags and ladders
8 Years Ago
▋▇▄▌▌▉▆ ▋█▅▅▍▆▄ █▆█▍▉ ▋▍▄ ▆█▄▌▌▉▌▌▆_▍▄▆▍▆▍▌▉▅▋
8 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
8 Years Ago
██▍▇▄ ▊█▆▇▊▆▇▅.▋▇▊▇▇▋█▍▋_█▌▊▇▌▌▋█▌▋
8 Years Ago
▍▋▊▉█▉ ▌▋█▄ ▄▅▋▆▄▆▋▍▌▌ ▄▄▊▆▋▍ ▊█ ▄▆▅ (▄▆█▋▉▉▆▍.▋▌▆▊▆▆▄█▄)
8 Years Ago
█▄▇▌▍█ ▇▆▉█ ▋▍█▋▋▌▅ ▉▌▆ ▅▆ ▋▉▌▊▉▄
8 Years Ago
Presumably fixed ammo wooden box skin
8 Years Ago
Bundle test
8 Years Ago
▋█▉▋▆▇ █▇█▄ ▄▊▍▌▍▌ ▋▆▇▍ ▊▄▆▅▇▊▊▋▌▅▆▄ ▅▌▊ ▄▋▅▋▄▊ ▅▆▋▇▆▌▍▋ ! ▆▄▋▇▆▍ ▊▅▇▇ ▉▊▊▉▇▌▍█ ▄▆▍▄▉▉▆▇▉▌▉▌ ▅▋▋ ▄▉▅█▊▌▍ ▍▌█▋▅ ! █▍▉▍▌▇▋ ▋▊▋▅█▅ ▅▍█▌▊▉▆ ▋▌▉▍▅▇
8 Years Ago
Include item info in ToString() of world items
8 Years Ago
Bundle fuckshit
8 Years Ago
Added Tools/Find/Asset Memory Usage
8 Years Ago
Fixing readable flag on driftwood clutter meshes
8 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
8 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)
8 Years Ago
Bundle splits
8 Years Ago
Manifest
8 Years Ago
Guntrap prefab labels
8 Years Ago
▄▌ ▆▉▅▌▆▌▌▌▍ ▉▅▆▉▍█
8 Years Ago
Window bars and embrasures now store item condition Window bar and embrasure item condition is reduced by half when picking them up Network++
8 Years Ago
Another tweak
8 Years Ago
Furnace deploy volume tweak
8 Years Ago
Floor spikes block foundation placement
8 Years Ago
Can place floor grills above large furnace Network++
8 Years Ago
Decay initialization fix
8 Years Ago
CheckBounds tweak
8 Years Ago
Added CheckBounds to GamePhysics
8 Years Ago
Comments
8 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
8 Years Ago
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications) Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
8 Years Ago
Bundle test
8 Years Ago
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
8 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
8 Years Ago
Fixed a tiny pink shell in the SMG viewmodel
8 Years Ago
Fixed pink SMG magazine in first person
8 Years Ago
Bundle fuckery