userandrecancel

12,549 Commits over 3,806 Days - 0.14cph!

7 Years Ago
7 Years Ago
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7 Years Ago
Touching the stone worldmodel material
7 Years Ago
CraggyIsland cleanup
7 Years Ago
Sanity checks when retrieving next position from NavAgent
7 Years Ago
Prefab preprocessing fixes (RUST-1463, RUST-1664)
7 Years Ago
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
7 Years Ago
Subtracting 20887
7 Years Ago
7 Years Ago
Restored light fume particle effect material
7 Years Ago
Merge from save145
7 Years Ago
Merge from save145
7 Years Ago
Moving shit around
7 Years Ago
Merge from RoadSigns New
7 Years Ago
Network++ Save++
7 Years Ago
Doubled floor spike health (meh, I know)
7 Years Ago
Always enable prefab pool / prefab info debug modes in the editor
7 Years Ago
Military tunnel topology tweak (RUST-1516, RUST-1580)
7 Years Ago
7 Years Ago
Moved powerline poles to world layer
7 Years Ago
Manifest
7 Years Ago
Renamed junkpiletest to junkpile_a
7 Years Ago
Merge from main
7 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
7 Years Ago
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7 Years Ago
Merge from hapis4
7 Years Ago
Merge from hapis4
7 Years Ago
Tweaked clutter rock scale so they're not as easily confused with collectible ores
7 Years Ago
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
7 Years Ago
Merge from main
7 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
7 Years Ago
Wooden logs can be harvested for wood All cacti can be harvested for cloth and cactus flesh (instead of only some) Removed some tiny trees from the spawn table Small trees give same wood per hit as large trees (still less wood overall) Added pooling support to ores Resources no longer occasionally spawn inside of each other
7 Years Ago
Scene2Prefab caves
7 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
7 Years Ago
Changed save file extension to .sav instead of .map.sav
7 Years Ago
Enabled item condition on sleeping bags and ladders
7 Years Ago
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7 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Presumably fixed ammo wooden box skin
7 Years Ago
Bundle test
7 Years Ago
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7 Years Ago
Include item info in ToString() of world items
7 Years Ago
Bundle fuckshit
7 Years Ago
Added Tools/Find/Asset Memory Usage
7 Years Ago
Fixing readable flag on driftwood clutter meshes
7 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
7 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)