userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Hemp is slightly bigger (easier to find)
10 Years Ago
Resource spawn rule tweaks
10 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
10 Years Ago
Grass uses standard shading + specular / smoothness
10 Years Ago
Fixed overly bright sand footprints
10 Years Ago
Removed duplicate / unused footprint assets
10 Years Ago
Removed unused foliage shader from ancient times
10 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
10 Years Ago
Stripped deprecated tree optimization code
10 Years Ago
Light test (env refl occlusion)
10 Years Ago
Fixed errors when running material_zoo scene
10 Years Ago
Material zoo nighttime parameters
10 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
10 Years Ago
Light test 2 (env refl occlusion)
10 Years Ago
CraggyIsland updates
10 Years Ago
Fixed missing FPS graph materials in standalone
10 Years Ago
Missing FPS graph shaders in standalone
10 Years Ago
Fix for RUST-760
10 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
10 Years Ago
Scene2Prefab
10 Years Ago
Rock cull distance tweaks (RUST-626)
10 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
10 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
10 Years Ago
Slight animal count tweak
10 Years Ago
Fixed NRE in TerrainCollision
10 Years Ago
Fixed some river segments failing to be added to the water map
10 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
10 Years Ago
Asset warmup test
10 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
10 Years Ago
Reapplied sky reflection hack to atmosphere shader
10 Years Ago
Extreme fog hides clouds
10 Years Ago
perf 5 displays frame time
10 Years Ago
Fixed options opening with wrong tab selected
10 Years Ago
Driftwood no longer spawns on rocks
10 Years Ago
Increased client per-frame message processing time
10 Years Ago
Compile fix
10 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
10 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
10 Years Ago
Removed some building block overhead when entering a networking group
10 Years Ago
Tweaked client cycle time
10 Years Ago
Tweaked client cycle time (done with testing)
10 Years Ago
Load balancer per-frame time curve tweaks
10 Years Ago
Clutter layer updates (RUST-772)
10 Years Ago
Added clutter layer toggle to F1 dev tools
10 Years Ago
Tree entity client skin instantiation is load balanced
10 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
10 Years Ago
Compile fix
10 Years Ago
OCD
10 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
10 Years Ago
Fixed deployment of boxes on shelves being annoying