12,528 Commits over 4,018 Days - 0.13cph!
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
Changed save file extension to .sav instead of .map.sav
Enabled item condition on sleeping bags and ladders
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Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
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Presumably fixed ammo wooden box skin
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Include item info in ToString() of world items
Added Tools/Find/Asset Memory Usage
Fixing readable flag on driftwood clutter meshes
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
Fixed being unable to harvest helicopter gibs (RUST-1690)
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
Furnace deploy volume tweak
Floor spikes block foundation placement
Can place floor grills above large furnace
Network++
Added CheckBounds to GamePhysics
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person