12,537 Commits over 4,079 Days - 0.13cph!
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person
Fixed some missing materials on old workshop skins
▊▅▅▆▊█▄, ▆▄█ ▊▄█▌▄▄▉▅▇▆ ▄▆▇ ▆▌▄▍▄▇▅▅ ▉▇▄▉ ▌▍▆▍ ▋▋▌ ▍█▄▋▅▌ ▋▊▄▄▄▅▌ █▋▍▇ ▊█
Force workshop skin assets to textures.content
▆▋ ▇▋▇▅▊▆▆ ▄▌▆▇▇▆▆█▆ ▄▆█▊▋▇
...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null
Can only place tool cupboard on constructions
Removed antihack.enabled (toggle the protections individually instead)
Add last violation type to player kick message and server log when enforcing
Retired some legacy functionality
Cupboard has same protection properties as a wooden door
Fixed some missing scripts in overgrowth_dressing scene
Scene2Prefab
Fixed small culling issue in cave_small_hard
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
Can put code lock on cupboard
Adjusted locker deploy / prevent building volumes (RUST-1681)
Upgrade fix (copy & paste fail)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Can pick up ladders inside building privilege with hammer
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Flame turrets can see through twig building blocks as well
Updated scrap icon
Barricade nobuild volume tweaks
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Reduced twig decay to one hour delay plus one hour duration
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)