10,480 Commits over 4,171 Days - 0.10cph!
Wild corn & pumpkins always spawn next to rivers
Reduced driftwood density
Dialed back hemp tint randomization
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
Tightened valid cupboard deployment angle
Lanterns can be placed on top of other deployables again (RUST-823)
Fixed world models / ragdolls ignoring cave triggers
Fixed server projectiles (i.e. rockets) ignoring cave triggers
Vis.Colliders handles terrain triggers
Fixed turret LOS check ignoring cave triggers
Added prevent movement physics layer (similar to prevent building, just for movement)
▋▋▋▋▆▉▇ ▆▌█▌▉ ▍▍ ▉▍▇▉▊▄▌ ▇▋▅▊▊▋▍▇▅█ ▄▊▋▆ ▊█▊▋▄▉▄ ▆▆▄▅▊▋█▌ ▅██▋▍█▄▉ ▄▉▋▇▍▋▄▌▍ ▆▊▍█▊▌▊█▋▄ █▅█▄▄██▍
Prevent movement layer is included in AntiHack checks
AntiHack keeps track of kicks and bans
Adjusted default AntiHack parameters
Alternative solution to projectile instahit
Improvements for the alternative projectile instahit detection
Tweaked max entity velocity in instahit detection
Tweaked speed forgiveness in instahit detection
Instahit logs are yellow in console
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Tweaked distance padding in instahit detection
AntiHack projectile protection properties are now in convars
AntiHack fix for patrol helicopter speed during rocket run
Wall frame fence layer fix
AntiHack fix for patrol helicopter speed during rocket run, for real
Reverted
14657 (RUST-842)
Doors reset campfire decay
Ignore projectiles from stalled players without handing out violations
Include entity name when logging "entity too far away"
This meta file can be removed
Tweaked animal entity bounds
Use 2D distance in projectile entity movement test
Tweaked cloud brightness, especially at night
Fixed blurry FP logo on low quality settings
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
Fixed "invisible water purifier" issue
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
Set quarry / pumpjack child entity bounds
▄▊▊▌█▉▋▅ ▋▍▍▉▄▄▄ ▍▌▆▋▋▇▋▄▊ ▌▍▍▌▉▅
Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
Fixed rare UI NoticeArea error when broadcasting RefreshValue