userandrecancel

12,537 Commits over 4,079 Days - 0.13cph!

8 Years Ago
Comments
8 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
8 Years Ago
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications) Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
8 Years Ago
Bundle test
8 Years Ago
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
8 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
8 Years Ago
Fixed a tiny pink shell in the SMG viewmodel
8 Years Ago
Fixed pink SMG magazine in first person
8 Years Ago
Bundle fuckery
8 Years Ago
Fixed some missing materials on old workshop skins
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Force workshop skin assets to textures.content
8 Years Ago
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8 Years Ago
...also BillboardRenderer
8 Years Ago
...and ParticleSystemRenderer as well
8 Years Ago
Skip particle renderers when finding missing materials (they're weird)
8 Years Ago
Added Tools/Find/Missing Materials
8 Years Ago
Don't attempt to batch stuff when their material is null
8 Years Ago
Bundles
8 Years Ago
Manifest
8 Years Ago
Can only place tool cupboard on constructions
8 Years Ago
Manifest
8 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
8 Years Ago
Cupboard has same protection properties as a wooden door
8 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
8 Years Ago
Preprocessing fix
8 Years Ago
Fixed small culling issue in cave_small_hard
8 Years Ago
Scene2Prefab (RUST-1682)
8 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
8 Years Ago
Can put code lock on cupboard
8 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
8 Years Ago
Upgrade fix (copy & paste fail)
8 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
8 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
8 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
8 Years Ago
Can pick up ladders inside building privilege with hammer
8 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
8 Years Ago
Cleanup
8 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
8 Years Ago
8 Years Ago
8 Years Ago
Turret targeting fix
8 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
8 Years Ago
Barricade nobuild volume tweaks
8 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
8 Years Ago
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8 Years Ago
Reduced twig decay to one hour delay plus one hour duration
8 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)