userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Merge from skin_cache
8 Years Ago
Plugins
8 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
8 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
8 Years Ago
Merge from main
8 Years Ago
Run skin manifest JSON deserialization in a thread
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Fixed Profiler sample mismatch when creating entity on the client
8 Years Ago
Skin cache optimizations and profiling
8 Years Ago
Binary skin cache implementation (improved skin loading time with less stutter) Skins are now compressed in memory (reduced runtime memory usage)
8 Years Ago
Fixed prevent building volumes
8 Years Ago
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
8 Years Ago
Stop lerp script immediately when destroying a client entity
8 Years Ago
Fixed possible NRE in LootSpawn
8 Years Ago
Disabled prefab info debug
8 Years Ago
Network++
8 Years Ago
Reduced max client side rock scale (allows stricter AH)
8 Years Ago
Keep last killer ID when switching servers
8 Years Ago
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8 Years Ago
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
8 Years Ago
Another hack report player list ordering issue fix
8 Years Ago
Hack report player selection UI tweaks
8 Years Ago
Fixed hack report player list ordering issues
8 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
8 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
8 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
8 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
8 Years Ago
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8 Years Ago
...and sleepers
8 Years Ago
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
8 Years Ago
Can no longer place large furnace on top of sleeping bags (RUST-1666)
8 Years Ago
vis.lerp is available to developers in standalone builds
8 Years Ago
Can pick up chain link gate (same as prison gate)
8 Years Ago
Fuck off that delayed kill message bullshit on players
8 Years Ago
Additional profiler samples for BasePlayer.FinalizeTick.Transform
8 Years Ago
Profiler sample stuff
8 Years Ago
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
8 Years Ago
Added movement curve interpolation to flyhack detection (same as for noclip detection)
8 Years Ago
Check if standing on other players when verifying grounded state in anti hack (RUST-1572) Changed default value of flyhack_protection to 3 (includes check for other players) Eliminated water carving volume test from anti hack (perf) Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
8 Years Ago
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
8 Years Ago
Codegen
8 Years Ago
Ladder movement is verified on the server
8 Years Ago
Fixed client collider on PineBare-2 (RUST-1660)
8 Years Ago
Fixed tree collider scales (RUST-1654)
8 Years Ago
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)