userandrecancel

12,546 Commits over 3,806 Days - 0.14cph!

7 Years Ago
7 Years Ago
7 Years Ago
Turret targeting fix
7 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
7 Years Ago
Barricade nobuild volume tweaks
7 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
7 Years Ago
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7 Years Ago
Reduced twig decay to one hour delay plus one hour duration
7 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
7 Years Ago
Network++
7 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
7 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
7 Years Ago
Added FindInvokes method to InvokeHandler
7 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
7 Years Ago
BaseNpc kill optimization
7 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
7 Years Ago
Added find_self console command
7 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
7 Years Ago
Merge from skin_cache
7 Years Ago
Plugins
7 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
7 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
7 Years Ago
Merge from main
7 Years Ago
Run skin manifest JSON deserialization in a thread
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
Fixed Profiler sample mismatch when creating entity on the client
7 Years Ago
Skin cache optimizations and profiling
7 Years Ago
Binary skin cache implementation (improved skin loading time with less stutter) Skins are now compressed in memory (reduced runtime memory usage)
7 Years Ago
Fixed prevent building volumes
7 Years Ago
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
7 Years Ago
Stop lerp script immediately when destroying a client entity
7 Years Ago
Fixed possible NRE in LootSpawn
7 Years Ago
Disabled prefab info debug
7 Years Ago
Network++
7 Years Ago
Reduced max client side rock scale (allows stricter AH)
7 Years Ago
Keep last killer ID when switching servers
7 Years Ago
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7 Years Ago
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
7 Years Ago
Another hack report player list ordering issue fix
7 Years Ago
Hack report player selection UI tweaks
7 Years Ago
Fixed hack report player list ordering issues
7 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
7 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
7 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
7 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
7 Years Ago
7 Years Ago