userandrecancel

9,576 Commits over 4,505 Days - 0.09cph!

10 Years Ago
Cleanup
10 Years Ago
All plugins copy pdb if found in output folder
10 Years Ago
10 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
10 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
10 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
10 Years Ago
Recalculated entity bounds on all collectables
10 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
10 Years Ago
Fix for the fix (18512)
10 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
10 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
10 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
10 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
10 Years Ago
Merge from main
10 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
10 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
10 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
10 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
10 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
10 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
10 Years Ago
Merge from main
10 Years Ago
Some ifdef SERVER
10 Years Ago
Added timescale server convar
10 Years Ago
Added gravity server convar
10 Years Ago
Added corpses server convar
10 Years Ago
Added events server convar
10 Years Ago
Added Tools/Find/Invalid Colliders
10 Years Ago
Replaced all colliders that were using a negative scale
10 Years Ago
Merge from world_serialization
10 Years Ago
Better error when trying to batch mesh that is not readable
10 Years Ago
Continue when saving / loading world fails for any reason
10 Years Ago
Added LZ4 compression library World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
10 Years Ago
Better FindMissingScripts / FindInvalidColliders
10 Years Ago
Tweaked physics.steps / physics.minsteps valid range
10 Years Ago
Physics crash test
10 Years Ago
Added Tools/Find/Convex Colliders
10 Years Ago
Added Tools/Find/Trigger Colliders
10 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
10 Years Ago
Initial spawn also checks convars
10 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
10 Years Ago
Barrel mesh colliders are no longer marked as convex
10 Years Ago
Player and animal colliders are no longer marked as triggers
10 Years Ago
Added missing physic materials to crate prefabs
10 Years Ago
Added missing physic materials to junkpile_d washing machines
10 Years Ago
Combat log includes unique ID of attacker and target
10 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
10 Years Ago
Data export command supports water map
10 Years Ago
Checksum tweaks
10 Years Ago
10 Years Ago
Added world.cache convar (default true)