userandrecancel

10,547 Commits over 4,324 Days - 0.10cph!

10 Years Ago
OSX protobuf generate script
10 Years Ago
Protobuf generate
10 Years Ago
Compile fix
10 Years Ago
Repair module cleanup
10 Years Ago
Prefab updates
10 Years Ago
Fixed being able to repair things with just wood
10 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
10 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
10 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
10 Years Ago
Plant server convars actually do what they claim to do
10 Years Ago
Fixed plant planting and harvesting particle effect rotations
10 Years Ago
Added hemp seeds and hemp farming Network++
10 Years Ago
Updated Rust.Data plugin
10 Years Ago
Merge from main
10 Years Ago
Merge from decay_reboot Network++
10 Years Ago
Compile fix
10 Years Ago
Fixed plant skins missing from asset bundles
10 Years Ago
Wild corn & pumpkins always spawn next to rivers
10 Years Ago
Reduced driftwood density
10 Years Ago
Dialed back hemp tint randomization
10 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
10 Years Ago
Tightened valid cupboard deployment angle
10 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
10 Years Ago
Fixed world models / ragdolls ignoring cave triggers
10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
10 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
10 Years Ago
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10 Years Ago
Prevent movement layer is included in AntiHack checks
10 Years Ago
AntiHack keeps track of kicks and bans
10 Years Ago
Adjusted default AntiHack parameters
10 Years Ago
Alternative solution to projectile instahit
10 Years Ago
Improvements for the alternative projectile instahit detection
10 Years Ago
Tweaked max entity velocity in instahit detection
10 Years Ago
Tweaked speed forgiveness in instahit detection
10 Years Ago
Instahit logs are yellow in console
10 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
10 Years Ago
10 Years Ago
Tweaked distance padding in instahit detection
10 Years Ago
AntiHack projectile protection properties are now in convars
10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
10 Years Ago
Cleanup
10 Years Ago
Wall frame fence layer fix
10 Years Ago
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10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
10 Years Ago
Reverted 14657 (RUST-842)
10 Years Ago
Doors reset campfire decay
10 Years Ago
Ignore projectiles from stalled players without handing out violations
10 Years Ago
Include entity name when logging "entity too far away"