10,548 Commits over 4,324 Days - 0.10cph!
Include entity name when logging "entity too far away"
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Tweaked animal entity bounds
Use 2D distance in projectile entity movement test
Tweaked cloud brightness, especially at night
Fixed blurry FP logo on low quality settings
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
Fixed "invisible water purifier" issue
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
Set quarry / pumpjack child entity bounds
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Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
Fixed rare UI NoticeArea error when broadcasting RefreshValue
Added loot console command (for testing, editor-only)
Fixed another LOS exploit
Fixed exploit to disable gunshot sounds
Added decay.tick server startup parameter (specifies decay tick interval)
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
Tool cupboards can be repaired
More detailed hit stat tracking
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Fix for BR spectator cam (hopefully)
Server compile fix (cc diogo)
Reverted tiny FinalizeTick change from earlier this week
Fixed violations not ticking down when AFK
Include desync / lag in projectile verification
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Warn when physics buffers get too small
Increased physics buffer size
Fixed SavasIsland tier 1 loot crate
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
F1 menu dev layer toggles can be accessed by admins as well
Resources are allowed to spawn in cupboard radius
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Fixed animator warnings on non-throwable weapons
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Disabled player and projectile collision on all farmed plants