userandrecancel

10,548 Commits over 4,324 Days - 0.10cph!

10 Years Ago
Include entity name when logging "entity too far away"
10 Years Ago
This meta file can be removed
10 Years Ago
Tweaked animal entity bounds
10 Years Ago
Use 2D distance in projectile entity movement test
10 Years Ago
Tweaked cloud brightness, especially at night
10 Years Ago
Fixed blurry FP logo on low quality settings
10 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
10 Years Ago
Fixed "invisible water purifier" issue
10 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
10 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
10 Years Ago
LOS exploit fixes
10 Years Ago
Set quarry / pumpjack child entity bounds
10 Years Ago
Formatting
10 Years Ago
TextTable improvements
10 Years Ago
10 Years Ago
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10 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
10 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
10 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
10 Years Ago
Fixed exploit to disable gunshot sounds
10 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
10 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
10 Years Ago
10 Years Ago
Tool cupboards can be repaired
10 Years Ago
10 Years Ago
More detailed hit stat tracking
10 Years Ago
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10 Years Ago
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10 Years Ago
Fix for BR spectator cam (hopefully)
10 Years Ago
Server compile fix (cc diogo)
10 Years Ago
Reverted tiny FinalizeTick change from earlier this week
10 Years Ago
Fixed violations not ticking down when AFK
10 Years Ago
Include desync / lag in projectile verification
10 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
10 Years Ago
Warn when physics buffers get too small
10 Years Ago
Increased physics buffer size
10 Years Ago
Fixed SavasIsland tier 1 loot crate
10 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
10 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
10 Years Ago
Fix for RUST-911
10 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
10 Years Ago
Resources are allowed to spawn in cupboard radius
10 Years Ago
Compile fix
10 Years Ago
Fixed weapon attachments leaking their entities to clients
10 Years Ago
Reset all AH values on disconnect
10 Years Ago
Fixed animator warnings on non-throwable weapons
10 Years Ago
Merge from main
10 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
10 Years Ago
Disabled player and projectile collision on all farmed plants
10 Years Ago