userandrecancel

10,550 Commits over 4,324 Days - 0.10cph!

10 Years Ago
EAC hashtool missing files
10 Years Ago
RustBuilder update
10 Years Ago
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10 Years Ago
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
10 Years Ago
Launcher rebuild
10 Years Ago
EAC hashtool config updates
10 Years Ago
RustBuilder update
10 Years Ago
EAC hashtool config test
10 Years Ago
Network++
10 Years Ago
Merge from main
10 Years Ago
Post-merge fixes
10 Years Ago
Proper hitscan fix for projectile_protection 1
10 Years Ago
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
10 Years Ago
Nerfed pillar stability
10 Years Ago
Nerfed roof stability
10 Years Ago
Cherry picking goosey's shit from prerelease
10 Years Ago
Fixed UI notifications getting stuck on reconnect (RUST-1099)
10 Years Ago
Disabled research tables
10 Years Ago
Fixed item ownership distributing far more than 100% of total XP
10 Years Ago
GC--
10 Years Ago
EAC update
10 Years Ago
Merge from prerelease (gunplay reboot + music system)
10 Years Ago
Removing music assets because Unity
10 Years Ago
Removing music prefab because Unity
10 Years Ago
Removing music code because Unity
10 Years Ago
Music system (again)
10 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
10 Years Ago
Rocket LOS check improvement (RUST-1139)
10 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
10 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
10 Years Ago
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10 Years Ago
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10 Years Ago
Animal damage uses base protection again
10 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
10 Years Ago
Scene2Prefab monuments
10 Years Ago
Fixed protective armor absorbing damage from animal attacks
10 Years Ago
Cleanup
10 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
10 Years Ago
Fixed 5 second save spam
10 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
10 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
10 Years Ago
Potential fix for rare NRE when cancelling loading screen
10 Years Ago
NRE fixes
10 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
10 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
10 Years Ago
Arrow damage type impact effects and headshot sound
10 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25