userandrecancel

10,586 Commits over 4,383 Days - 0.10cph!

10 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
10 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
10 Years Ago
Network++ Save++
10 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
10 Years Ago
More detailed server side attack and projectile verification logging
10 Years Ago
Wrapped projectile ID and seed generation
10 Years Ago
More logging
10 Years Ago
10 Years Ago
AH tweaks
10 Years Ago
Eliminated server lag from player desync time calculation
10 Years Ago
Tweaked server side projectile handling, added more logging
10 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
10 Years Ago
10 Years Ago
Biome fog clamps
10 Years Ago
Server lag compensation for attack entity cooldown verification
10 Years Ago
Projectile cleanup tweaks
10 Years Ago
Logging tweaks
10 Years Ago
Logging tweaks
10 Years Ago
AH tweaks
10 Years Ago
Tweaked server side weapon cooldown verification
10 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
10 Years Ago
Slightly more forgiveness in attack entity cooldown verification
10 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
10 Years Ago
Fixed clientside placement guide as well for RUST-1209
10 Years Ago
AH melee weapon LOS improvements
10 Years Ago
AH projectile LOS improvements
10 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
10 Years Ago
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10 Years Ago
Can no longer interact with stuff while wounded
10 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
10 Years Ago
Warning fix
10 Years Ago
Baseline
10 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
10 Years Ago
Added admin printinput and printhead console commands
10 Years Ago
AttackEntity cleanup
10 Years Ago
In the editor, keep separate prefab pools for client and server
10 Years Ago
Clamp AH projectile and melee tickets
10 Years Ago
10 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
10 Years Ago
Unity 5.4.0p1
10 Years Ago
ProjectVersion / ProjectSettings auto updates
10 Years Ago
Merge from main
10 Years Ago
Entity pooling is disabled by default on the client and the server Construction skin pooling is disabled by default on the server
10 Years Ago
Merge from entity_pooling (disabled)
10 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
10 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
10 Years Ago
Changed some pooling console commands
10 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
10 Years Ago
Server side interaction checks for everything
10 Years Ago