userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

9 Years Ago
Profiler cleanup
9 Years Ago
More profiler cleanup
9 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
9 Years Ago
Fix for reduced network distance since 19599
9 Years Ago
Ensured bushes despawn beyond network distance
9 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
9 Years Ago
9 Years Ago
Reapplying 19646
9 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
9 Years Ago
Foliage displacement culling
9 Years Ago
9 Years Ago
Added foliage displacement to foundations
9 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
9 Years Ago
Stripped retired scripts from some prefabs
9 Years Ago
Scene2Prefab where required
9 Years Ago
Added editor script to find unused animators
9 Years Ago
Stripped unused animators from prefabs
9 Years Ago
Some more
9 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
9 Years Ago
Some more
9 Years Ago
Another
9 Years Ago
9 Years Ago
Scene2Prefab where required
9 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
9 Years Ago
Effect detach tweak
9 Years Ago
Manifest
9 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
9 Years Ago
Profiling
9 Years Ago
Profiling
9 Years Ago
Profiling
9 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
9 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
9 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
9 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
9 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
9 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
9 Years Ago
Enabled entity pooling for sleeping bags
9 Years Ago
Enabled entity pooling for tool cupboards
9 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
9 Years Ago
Encode instance position offset into texcoord1 on batched meshes
9 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
9 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
9 Years Ago
Mesh building optimizations
9 Years Ago
Foliage test
9 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
9 Years Ago
Foliage batching cells are as big as the old grass cells
9 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
9 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
9 Years Ago
Subtracting 19807
9 Years Ago
No more Mesh.MarkDynamic (DX9 issue)