userandrecancel

12,528 Commits over 4,018 Days - 0.13cph!

8 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Tweaked default batching params
8 Years Ago
Don't start refresh coroutines until RefreshAll is called
8 Years Ago
Tweaks
8 Years Ago
More granular time slicing for work on the main thread
8 Years Ago
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
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8 Years Ago
Optimizations
8 Years Ago
Foliage seed is stored on the cell
8 Years Ago
8 Years Ago
8 Years Ago
Merge from main
8 Years Ago
ListHashSet has Clear and AddRange methods
8 Years Ago
Refactoring, making everything less insane
8 Years Ago
Merge from main
8 Years Ago
Subtracting 19330 (alexrehberg)
8 Years Ago
Debug hurt command takes hit bone as optional parameter
8 Years Ago
Subtracting 19287 (alexrehberg)
8 Years Ago
Refactoring
8 Years Ago
Removed broken water impacts
8 Years Ago
Added MaxSpawnDistance to all impact effects and decals
8 Years Ago
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
8 Years Ago
DebugSkin bundle (RUST-1556 maybe?)
8 Years Ago
Multithreaded batcharoo
8 Years Ago
Merge from main
8 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
8 Years Ago
Better load balancing for batching tasks that cannot be threaded
8 Years Ago
Batching optimizations and fixes
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Log warning when normals / tangents of mesh are not matching
8 Years Ago
CodeGen
8 Years Ago
Profiler samples
8 Years Ago
Compile fix
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Server NRE fix
8 Years Ago
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8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
LOD fix
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Vis double checks collider enabled state