userandrecancel

10,586 Commits over 4,383 Days - 0.10cph!

10 Years Ago
Log tweak
10 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
10 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
10 Years Ago
Better solution
10 Years Ago
10 Years Ago
Fixed ore spawners in the military tunnel monument
10 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
10 Years Ago
Reset entity position lerp curve when lerping is disabled
10 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
10 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
10 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
10 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
10 Years Ago
Enabled player mesh pooling by default on 64bit systems
10 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
10 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
10 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
10 Years Ago
Fix
10 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
10 Years Ago
Forgot to include two files
10 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
10 Years Ago
Server compile fix
10 Years Ago
Fixed campfire and furnace particle effects playing on spawn
10 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
10 Years Ago
Server compile fix
10 Years Ago
Fixed rig error when prefab pre process is being called twice
10 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
10 Years Ago
More logging for rig bone caching
10 Years Ago
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10 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
10 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
10 Years Ago
Fixed OptimizeAnimator renderer set clear
10 Years Ago
Network++
10 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
10 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
10 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
10 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
10 Years Ago
10 Years Ago
Merge from ambient_light_volumes
10 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
10 Years Ago
Moved deferred decals to rendering folder
10 Years Ago
Retired displacement layer (no longer needed)
10 Years Ago
Forgot layer defines
10 Years Ago
10 Years Ago
10 Years Ago
Added shader parameter for displacement height to grass shader + material
10 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
10 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
10 Years Ago
Reduced resolution of coarse terrain height and slope maps
10 Years Ago
Added grass displacement toggle to graphics options
10 Years Ago