userandrecancel

10,480 Commits over 4,171 Days - 0.10cph!

9 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
9 Years Ago
Logging for RUST-1174
9 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
9 Years Ago
Added foliage displacement trails to players
9 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
9 Years Ago
Quick optimization for OBB.Contains
9 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
9 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
9 Years Ago
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9 Years Ago
Network++
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Added log when server is fully started
9 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
9 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
9 Years Ago
Added refresh_stability debug console command
9 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
9 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
9 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
9 Years Ago
Updated BuildingTest.sav (now also contains building stability)
9 Years Ago
Optimized BaseEntityChild.Setup
9 Years Ago
Network++
9 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
EntityFlag cleanup
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Merge from main
9 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
9 Years Ago
Merge from main
9 Years Ago
PlayerModel cleanup, optimizations and fixes
9 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Prefab auto-update
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
9 Years Ago
Network++ Save++
9 Years Ago
Fixed that certain inland geographical features only existed on larger maps
9 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
9 Years Ago
Merge from main
9 Years Ago
Merge from save135
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Compile fix
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)