userandrecancel

12,546 Commits over 3,806 Days - 0.14cph!

8 Years Ago
CraggyIsland cave updates
8 Years Ago
Ceiling light prefab fixes (RUST-1523)
8 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
8 Years Ago
CodeGen clean rebuild
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
8 Years Ago
Fixed server side player eyes position when duked (I think?)
8 Years Ago
8 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
8 Years Ago
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8 Years Ago
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8 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
8 Years Ago
Game object layer is included in renderer key hashing (batching)
8 Years Ago
Baseline
8 Years Ago
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8 Years Ago
AH logs are warnings (yellow)
8 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
8 Years Ago
Enabled time.pausewhileloading by default
8 Years Ago
CodeGen
8 Years Ago
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8 Years Ago
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8 Years Ago
Added server convar to pause time while loading (defaults to false)
8 Years Ago
8 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Updating to latest overgrowth material
8 Years Ago
Cherry picking overgrowth material / textures
8 Years Ago
Cherry picking grass meshes
8 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
8 Years Ago
Deployables no longer ignore "can rotate" flag
8 Years Ago
8 Years Ago
Another ceiling light client side physics optimization
8 Years Ago
Added version field to world serialization Added water map to world serialization
8 Years Ago
Added dropitems server convar
8 Years Ago
Include active colliders in dump
8 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
8 Years Ago
ProjectVersion.txt
8 Years Ago
Include monuments in prefab warmup (does this break everything?)
8 Years Ago
Added world.cache convar (default true)
8 Years Ago
8 Years Ago
Checksum tweaks
8 Years Ago
Data export command supports water map
8 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
8 Years Ago
Combat log includes unique ID of attacker and target
8 Years Ago
Added missing physic materials to junkpile_d washing machines
8 Years Ago
Added missing physic materials to crate prefabs
8 Years Ago
Player and animal colliders are no longer marked as triggers
8 Years Ago
Barrel mesh colliders are no longer marked as convex
8 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
8 Years Ago
Initial spawn also checks convars