12,528 Commits over 4,018 Days - 0.13cph!
Removed lilacs
Reduced scale on the other flowers
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed more clutter prefab fuckups
Fixed various clutter prefab fuckups
Overgrowth dressing scene updates
Better terrain adjustments on small caves
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
Clear old maps from cache when world version is incremented
Tweaked power substation terrain adjustments
Some prefab auto-disables
Fixed rotation of roadside electrical boxes
Fixed terrain placement of power substations not being applied
More tarrain checks for military tunnel monument
Increased nobuild zone around trainyard
Removed from script as well
Removed terrain adjustment padding from prefab scenes (added to radius)
Updated warehouse monument topology (river issues)
Re-added monument name phrases and enabled map labels
Fixed some monument layers
Correct batching script on overgrowth prefabs
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)