10,480 Commits over 4,171 Days - 0.10cph!
Eliminated server lag from player desync time calculation
Tweaked server side projectile handling, added more logging
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
Server lag compensation for attack entity cooldown verification
Projectile cleanup tweaks
Tweaked server side weapon cooldown verification
Fixed code locks only being accessible from one side on gates (RUST-101)
Slightly more forgiveness in attack entity cooldown verification
Refresh entity links when rotating block after placement (RUST-1209)
Fixed clientside placement guide as well for RUST-1209
AH melee weapon LOS improvements
AH projectile LOS improvements
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
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Can no longer interact with stuff while wounded
Fixed missing arrows / spears when shot / thrown into the ground
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Added admin printinput and printhead console commands
In the editor, keep separate prefab pools for client and server
Clamp AH projectile and melee tickets
Combat log also contains rejected attacks (including reason for rejection)
ProjectVersion / ProjectSettings auto updates
Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
Merge from entity_pooling (disabled)
Doubled projectile radius of shotgun buckshot and handmade shells
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
Changed some pooling console commands
Increased rifle and pistol projectile base damage from 40 to 50
Server side interaction checks for everything
Fixed some GC spam from auto turrets
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
Increased effective distance of rifle bullets
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
Deferred mesh decal rollback
Fixed several "Cannot play disabled audio source" warnings