userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

8 Years Ago
Some more descriptive error messages
8 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
8 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
8 Years Ago
Merge from main
8 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
8 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
8 Years Ago
More cleanup
8 Years Ago
Cleanup
8 Years Ago
BarrenBench fixes
8 Years Ago
Barren updates and fixes
8 Years Ago
Updated ProcmapBench to new version
8 Years Ago
Updated HapisIsland spawn, grass and decor to v2
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
8 Years Ago
Bus stops spawn a bit further away from the road
8 Years Ago
Bus stop prefab rotation
8 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
8 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
8 Years Ago
Fixed pylons sometimes spawning inside their power substation
8 Years Ago
Fixed power substation terrain anchors
8 Years Ago
Power substations spawn next to roads rather than on them
8 Years Ago
Fixed bus stops sometimes spawning inside powerlines
8 Years Ago
Merge from prerelease
8 Years Ago
Some map generation order restructuring
8 Years Ago
Bus stop topology tweaks
8 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
8 Years Ago
Only trim start and end segments of paths
8 Years Ago
Power substation placement tweaks
8 Years Ago
Move
8 Years Ago
Paths can mark start and end segments
8 Years Ago
Merge from prerelease
8 Years Ago
Mising using directives
8 Years Ago
River and road meshes no longer cast shadows since it's pointless
8 Years Ago
Path spawning has start and end padding
8 Years Ago
Renamed some loading screen steps
8 Years Ago
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
8 Years Ago
Power substation spawn fixes Mountain spawn fixes Biome generation tweaks
8 Years Ago
Tweaks
8 Years Ago
Monument topology fixes on various monuments
8 Years Ago
Tweaks
8 Years Ago
Merge from prerelease
8 Years Ago
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8 Years Ago
Fuck this shit (scene view synced camera)
8 Years Ago
8 Years Ago
Syncing camera prefab from main so changes can be compared
8 Years Ago
Merge from prerelease
8 Years Ago
Merge from main