10,554 Commits over 4,324 Days - 0.10cph!
Re-added monument name phrases and enabled map labels
Fixed some monument layers
Updated warehouse monument topology (river issues)
Removed terrain adjustment padding from prefab scenes (added to radius)
Removed from script as well
Increased nobuild zone around trainyard
More tarrain checks for military tunnel monument
Fixed terrain placement of power substations not being applied
Fixed rotation of roadside electrical boxes
Some prefab auto-disables
Tweaked power substation terrain adjustments
Clear old maps from cache when world version is incremented
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
Merging multithreaded batching
Fixed colliders not batching on server load
Fixed clientside exception
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
Better terrain adjustments on small caves
Overgrowth dressing scene updates
Fixed various clutter prefab fuckups
Fixed more clutter prefab fuckups
Tweaked ores / ores_snow densities to represent the changed biome distributions
Removed floating road segment from airfield
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Removed lilacs
Reduced scale on the other flowers
Fixed map filename regex failing to find matches on Windows due to the path separator
PrefabInfo debug checks are ifdef'd (disabled by default)