userandrecancel

10,480 Commits over 4,171 Days - 0.10cph!

9 Years Ago
Warning fixes
9 Years Ago
9 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
9 Years Ago
Added profiler samples to workshop skin loading
9 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
9 Years Ago
Added "itemskins" convar to toggle workshop item skins
9 Years Ago
More profiler workshop skin profiler samples
9 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
9 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
9 Years Ago
Disabled MaterialColorLerp (memory, performance)
9 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
9 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
9 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
9 Years Ago
Merge from main
9 Years Ago
Merge from vertex_count_simplification
9 Years Ago
Plant skin instantiates are load balanced
9 Years Ago
Presumably fixed workshop skin load issue on Windows
9 Years Ago
Fixed plant skins not recycling
9 Years Ago
Client side plant entities pool
9 Years Ago
Profiler cleanup
9 Years Ago
More profiler cleanup
9 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
9 Years Ago
Fix for reduced network distance since 19599
9 Years Ago
Ensured bushes despawn beyond network distance
9 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
9 Years Ago
9 Years Ago
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9 Years Ago
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9 Years Ago
Reapplying 19646
9 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
9 Years Ago
Foliage displacement culling
9 Years Ago
9 Years Ago
Added foliage displacement to foundations
9 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
9 Years Ago
Stripped retired scripts from some prefabs
9 Years Ago
Scene2Prefab where required
9 Years Ago
Added editor script to find unused animators
9 Years Ago
Stripped unused animators from prefabs
9 Years Ago
Some more
9 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
9 Years Ago
Some more
9 Years Ago
Another
9 Years Ago
9 Years Ago
Scene2Prefab where required
8 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
8 Years Ago
Effect detach tweak
8 Years Ago
Manifest
8 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
8 Years Ago
Profiling
8 Years Ago
Profiling