userandrecancel

12,696 Commits over 3,959 Days - 0.13cph!

8 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
8 Years Ago
Added shader parameter for displacement height to grass shader + material
8 Years Ago
8 Years Ago
8 Years Ago
Forgot layer defines
8 Years Ago
Retired displacement layer (no longer needed)
8 Years Ago
Moved deferred decals to rendering folder
8 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
8 Years Ago
Merge from ambient_light_volumes
8 Years Ago
8 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
8 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
8 Years Ago
Network++
8 Years Ago
Fixed OptimizeAnimator renderer set clear
8 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
8 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
8 Years Ago
▊▋▅'▋ ▆▇▌▅▇ ▅▊█▇▌▅▉ ▇▆▌▇ ▉▋ █▋▋ ▋▄▍▅▊▉
8 Years Ago
More logging for rig bone caching
8 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
8 Years Ago
Fixed rig error when prefab pre process is being called twice
8 Years Ago
Server compile fix
8 Years Ago
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
8 Years Ago
Fixed campfire and furnace particle effects playing on spawn
8 Years Ago
Server compile fix
8 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
8 Years Ago
Forgot to include two files
8 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
8 Years Ago
Fix
8 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
8 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
8 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
8 Years Ago
Enabled player mesh pooling by default on 64bit systems
8 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
8 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
8 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
8 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
8 Years Ago
Reset entity position lerp curve when lerping is disabled
8 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
8 Years Ago
Fixed ore spawners in the military tunnel monument
8 Years Ago
8 Years Ago
Better solution
8 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
8 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
8 Years Ago
Log tweak
8 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
8 Years Ago
Merge from prerelease, hold on to your GPUs
8 Years Ago
Merge from prerelease, hold on to your GPUs
8 Years Ago
Merge from main