10,550 Commits over 4,324 Days - 0.10cph!
Fixed checksum being unset when world cache is disabled (editor)
Can send optional entity ID with Signage.ReceiveTexture (mods)
Servers can call the sv console command on clients (mods)
EAC SDK update (Linux "sandbox not connected" fix)
Improved WaterLevel API (cleaner, faster and more powerful)
Only show drinking interaction messages when water has a certain depth (stricter for salt water)
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
System info includes process memory usage
Merge from weekend_branch_3
Fixing compilation errors is fun when your editor isn't working
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Added debug.log convar to toggle log output
Merge from weekend_branch_4
Fixed water carving volumes not working with ocean plane (regression)
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
Subtracting EAC SDK update (crash)
Fixed ArgumentNullException when sleepers are killed
Network++
Server "del" command also works in the editor on entities
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
Fixed another ArgumentNullException
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
Presumably fixed NRE in MaterialSwap (miner hat)
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
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Fixed network read stream returning incorrect values for the custom position / unread properties
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Catch persistence / lifestory deserialization errors + log path to file
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