userandrecancel

12,696 Commits over 3,959 Days - 0.13cph!

9 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
9 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
9 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
9 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
9 Years Ago
Landmine max placement distance is 4 (same as other traps)
9 Years Ago
ProjectVersion
9 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
9 Years Ago
Wall frame inserts do the same construction layer check walls do
9 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Fixed barricades culling too early
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
Merge from main
9 Years Ago
Building block prefab updates
9 Years Ago
Conditional models run on both client and server
9 Years Ago
Merge from main
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
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9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Network++ Save++
9 Years Ago
Tweaked distribution of rocks and bushes
9 Years Ago
Value noise decor placement parameters are now exposed in the inspector
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Fix for RUST-574
9 Years Ago
Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
Roof conditional model adjustments
9 Years Ago
Roof conditional model improvements and fixes
9 Years Ago
Fixed initial conditional model state
9 Years Ago
Merge from main
9 Years Ago
Updated building prefabs to the new conditional model system
9 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link