10,525 Commits over 4,201 Days - 0.10cph!
Subtracting EAC SDK update (crash)
Fixed ArgumentNullException when sleepers are killed
Network++
Server "del" command also works in the editor on entities
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
Fixed another ArgumentNullException
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
Presumably fixed NRE in MaterialSwap (miner hat)
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
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Fixed network read stream returning incorrect values for the custom position / unread properties
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Catch persistence / lifestory deserialization errors + log path to file
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Properly added shuffleplayerseed so it doesn't disappear when running codegen
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EAC SDK update (outdated Linux 64bit)
EAC startup / initialize fix for Windows
Removed some debug logging again
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Removed unused "eac" convar
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Fixed AiManager and DynamicNavMesh serialization fuckups