userandrecancel

12,537 Commits over 4,079 Days - 0.13cph!

10 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
10 Years Ago
Fixed rivers occasionally going through monuments
10 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
10 Years Ago
Fixed some cave_small prefab fuckups
10 Years Ago
Fixed monuments occasionally messing up rivers
10 Years Ago
Merge from main
10 Years Ago
Server size / seed / salt convar writeback
10 Years Ago
These look like they can be deleted
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
Increased sheet metal building part base health to 750HP
10 Years Ago
Config file loading debug output
10 Years Ago
Fix for RUST-359
10 Years Ago
Fix for RUST-345
10 Years Ago
LightLOD performance regression fix
10 Years Ago
Developer tools for the F1 panel
10 Years Ago
Fixed tree skins missing from asset bundles
10 Years Ago
Client compile fix
10 Years Ago
Fix for RUST-351
10 Years Ago
AntiHack player damage verification is enabled by default
10 Years Ago
Fix for RUST-340
10 Years Ago
Convar graphics.lodbias is deprecated
10 Years Ago
Tree quality slider for the main menu performance options panel
10 Years Ago
Merge from tree-performance (LODing and culling optimizations)
10 Years Ago
Merge from main
10 Years Ago
Tree benchmark tweaks
10 Years Ago
TreePerfTest exposes a seed for reproducible results
10 Years Ago
TerrainTreeBatch is now deprecated
10 Years Ago
LOD range tweaks
10 Years Ago
Merge from main
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Merge from main
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
10 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
10 Years Ago
Fixed external gates collapsing
10 Years Ago
Fixed detail texture scaling for the new rocks
10 Years Ago
Sign exploit fixes
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
10 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
10 Years Ago
More fixes for lag exploits (RUST-315)
10 Years Ago
Fixed lag exploits
10 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
10 Years Ago
Fixed RUST-310
10 Years Ago
Merge from New_Rocks
10 Years Ago
Nighttime reflection probe ground color fix
10 Years Ago
Fixed lantern stacking / hiding
10 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)