10,550 Commits over 4,324 Days - 0.10cph!
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Properly added shuffleplayerseed so it doesn't disappear when running codegen
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EAC SDK update (outdated Linux 64bit)
EAC startup / initialize fix for Windows
Removed some debug logging again
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Removed unused "eac" convar
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Fixed AiManager and DynamicNavMesh serialization fuckups
EAC SDK update (outdated Linux 64bit)
EAC SDK update (Linux fix)
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Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
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Merge from weekend_branch_5
Fixed rare packet corruption when network encryption is enabled
EAC integrity violation is logged as error
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
Removed union structs from Rust.Global (now in Facepunch.System)
Converted network stream read / write to get / set bytes via unions
Made RPC parameter handling GC-free
Fixed error when dropping items
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Network groups now use ListHashSet instead of HashSet (allows for faster iteration)
Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
Eliminated a bunch of server logging overhead that could cause frame rate drops
Fixed NetworkQueueList getting count via Linq (wtf)
Fixed ObjectWorkQueue getting count via Linq (wtf2)
Improved network read and write performance by accessing the stream buffer directly