userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Don't batch wooden shutters (because they can move)
9 Years Ago
Spawn the building block skin immediately if stability is still pending
9 Years Ago
Deployer / Planner check AntiHack system before allowing placement
9 Years Ago
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9 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
9 Years Ago
Ladder LOD fix
9 Years Ago
Powerlines correctly prevent building
9 Years Ago
Wiggling my way around some building exploits
9 Years Ago
Subtracting shelves layer change (see RUST-283)
9 Years Ago
Dungeon terrain carving fixes
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
9 Years Ago
Fixed insane plant growth in shallow lakes
9 Years Ago
Triangle foundation exploit fix
9 Years Ago
AntiHack debuglevel is 2 in the editor
9 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
9 Years Ago
Foundation step exploit fix
9 Years Ago
Roofs are more expensive and have less health
9 Years Ago
Merge from procgen11
9 Years Ago
Merge from procgen11
9 Years Ago
Merge from main
9 Years Ago
Various building exploit fixes
9 Years Ago
Manifest
9 Years Ago
Save++ Network++
9 Years Ago
Merge from main
9 Years Ago
Fixed missing bushes when playing in the editor
9 Years Ago
Ore node spawn tweaks
9 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
9 Years Ago
Merge from main
9 Years Ago
Static resource deposists contain crude oil
9 Years Ago
Trainyard and water treatment plant prefab scene tweaks
9 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
9 Years Ago
Static pumpjack prefab
9 Years Ago
Sphere tank and warehouse topology textures
9 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
9 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
9 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
9 Years Ago
Slightly better river-ocean transition
9 Years Ago
More rock params from HapisIsland
9 Years Ago
Don't spawn field rocks on prefab mountains
9 Years Ago
Forest splat tweak
9 Years Ago
Folder
9 Years Ago
Removed shitty cliffside decor
9 Years Ago
Occasional barrel around powerlines