userandrecancel

10,593 Commits over 4,413 Days - 0.10cph!

9 Years Ago
Merge from main
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Merge from weekend_branch_3
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Compile fix
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Fixing compilation errors is fun when your editor isn't working
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Unity 2017.1.2f1
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Added debug.log convar to toggle log output
9 Years Ago
Merge from main
9 Years Ago
Merge from weekend_branch_4
9 Years Ago
Merge from main
9 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
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Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
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EAC SDK update
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Subtracting EAC SDK update (crash)
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Analytics test
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Fixed ArgumentNullException when sleepers are killed Network++
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Server "del" command also works in the editor on entities
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Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
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Fixed another ArgumentNullException
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Fixed initial resource spawn distribution ignoring PrefabParameters.Count
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Presumably fixed NRE in MaterialSwap (miner hat)
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No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
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EAC SDK update
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Merge from main
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Subtracting 23324
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Merge from main
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Fixed network read stream returning incorrect values for the custom position / unread properties
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Catch persistence / lifestory deserialization errors + log path to file
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EAC SDK update
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Merge from main
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9 Years Ago
Network++
9 Years Ago
Properly added shuffleplayerseed so it doesn't disappear when running codegen