userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

10 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
10 Years Ago
Foundation placement check fix in tight spots
10 Years Ago
Don't batch wooden shutters (because they can move)
10 Years Ago
Spawn the building block skin immediately if stability is still pending
10 Years Ago
Deployer / Planner check AntiHack system before allowing placement
10 Years Ago
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10 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
10 Years Ago
Ladder LOD fix
10 Years Ago
Powerlines correctly prevent building
10 Years Ago
Wiggling my way around some building exploits
10 Years Ago
Subtracting shelves layer change (see RUST-283)
10 Years Ago
Dungeon terrain carving fixes
10 Years Ago
Move
10 Years Ago
Underwater particle effect script
10 Years Ago
Changed splatmap resolution bias
10 Years Ago
Fixed terrain alpha issues around sewer entrances
10 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
10 Years Ago
Fixed insane plant growth in shallow lakes
10 Years Ago
Triangle foundation exploit fix
10 Years Ago
AntiHack debuglevel is 2 in the editor
10 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
10 Years Ago
Foundation step exploit fix
10 Years Ago
Roofs are more expensive and have less health
10 Years Ago
Merge from procgen11
10 Years Ago
Merge from procgen11
10 Years Ago
Merge from main
10 Years Ago
Various building exploit fixes
10 Years Ago
Manifest
10 Years Ago
Save++ Network++
10 Years Ago
Merge from main
10 Years Ago
Fixed missing bushes when playing in the editor
10 Years Ago
Ore node spawn tweaks
10 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
10 Years Ago
Merge from main
10 Years Ago
Static resource deposists contain crude oil
10 Years Ago
Trainyard and water treatment plant prefab scene tweaks
10 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
10 Years Ago
Static pumpjack prefab
10 Years Ago
Sphere tank and warehouse topology textures
10 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
10 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
10 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
10 Years Ago
Slightly better river-ocean transition
10 Years Ago
More rock params from HapisIsland
10 Years Ago
Don't spawn field rocks on prefab mountains
10 Years Ago
Forest splat tweak
10 Years Ago
Folder
10 Years Ago
Removed shitty cliffside decor
10 Years Ago
Occasional barrel around powerlines