userandrecancel

10,550 Commits over 4,324 Days - 0.10cph!

8 Years Ago
Temporarily subtracting BoneFollower changes
8 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
8 Years Ago
Plugins
8 Years Ago
Reverted barricade collider scale hack
8 Years Ago
Tweaked high external wall barbed wire damage volumes
8 Years Ago
Sped up gate animation
8 Years Ago
Barricade collider updates
8 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
8 Years Ago
Ladder trigger tweak
8 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
8 Years Ago
BaseNpc implements MaxVelocity
8 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
8 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
8 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
8 Years Ago
Steam vdf signing test
8 Years Ago
Removed BoneFollower (client optimization), second attempt
8 Years Ago
Layer stuff
8 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
8 Years Ago
Improved world serialization
8 Years Ago
Reduced resolution of some terrain maps
8 Years Ago
Fixed water drinking interaction sometimes not showing
8 Years Ago
Better terrain map index to coordinate conversion
8 Years Ago
Water map is stored as short instead of float
8 Years Ago
Increased resolution of some terrain maps
8 Years Ago
Water map bake encoding fix
8 Years Ago
Re-baked custom map water textures
8 Years Ago
Tweaks
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from snow_biome_revamp
8 Years Ago
Monument randomization script improvements and fixes
8 Years Ago
Added randomization scripts to ice lakes
8 Years Ago
Added ice lakes to map generation
8 Years Ago
Disabled compression on lake prefab scene terrain maps
8 Years Ago
Re-saved lake scenes / terrain assets
8 Years Ago
Merge from main
8 Years Ago
Rivers and roads check topologies in a radius when finding their paths
8 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
8 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
8 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
8 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
8 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
8 Years Ago
Network++ Save++
8 Years Ago
Manifest
8 Years Ago
Merge from main
8 Years Ago
Merge from save151
8 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
8 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)