10,480 Commits over 4,171 Days - 0.10cph!
Merge from weekend_branch_4
Fixed water carving volumes not working with ocean plane (regression)
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
Subtracting EAC SDK update (crash)
Fixed ArgumentNullException when sleepers are killed
Network++
Server "del" command also works in the editor on entities
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
Fixed another ArgumentNullException
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
Presumably fixed NRE in MaterialSwap (miner hat)
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
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Fixed network read stream returning incorrect values for the custom position / unread properties
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Catch persistence / lifestory deserialization errors + log path to file
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Properly added shuffleplayerseed so it doesn't disappear when running codegen
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EAC SDK update (outdated Linux 64bit)
EAC startup / initialize fix for Windows
Removed some debug logging again