userandrecancel

10,593 Commits over 4,413 Days - 0.10cph!

9 Years Ago
Fixed RUST-836
9 Years Ago
Cleanup
9 Years Ago
Decor / clutter tweaks
9 Years Ago
Network++
9 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
9 Years Ago
2017.1.0p5
9 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
9 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
9 Years Ago
Merge from main
9 Years Ago
Updated Unity libraries in Plugins/
9 Years Ago
Updated Apex libraries (API auto-update)
9 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
9 Years Ago
Merge from main
9 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
9 Years Ago
2017.1.1f1
9 Years Ago
Full plugin rebuild (API changes)
9 Years Ago
Merge from unity_2017.1
9 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
9 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
9 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
9 Years Ago
Reapplied smalluments
9 Years Ago
Network++ Save++
9 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
9 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
9 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
9 Years Ago
Some "using UnityEngine.Profiling;"
9 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
9 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
9 Years Ago
Added "foliagegrid" editor convar
9 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
9 Years Ago
Merge from main
9 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
9 Years Ago
Increased launch site spawn priority to highest
9 Years Ago
ApplyTerrainAnchorsNew is now the default
9 Years Ago
Don't cache map in editor
9 Years Ago
Fixed grass meshes sometimes reaching onto other splats
9 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
9 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
9 Years Ago
Fixed some monument prefabs being saved active instead of inactive
9 Years Ago
Forest splat tweak
9 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
9 Years Ago
Merge from main
9 Years Ago
Merge from save150
9 Years Ago
Removed editor shader warmup (see comment)
9 Years Ago
Stripped shadervariants asset
9 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)