userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

1 Year Ago
NRE fix when no terrain exists
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed river water level being ignored by almost everything
1 Year Ago
Fixed water mesh not culling inside caves
1 Year Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
1 Year Ago
Merge from main
1 Year Ago
▆▇██ ▆▄▄ ▍███ ▄█▆▋▆ ▍▉▅█▄▌▇▊
1 Year Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
1 Year Ago
▉▅▋▄▆ ▇▄█▄▇▇ █▍▉▄ ▇▇▋▌▅▉
1 Year Ago
Merge from water5_final
1 Year Ago
Steam upload files
1 Year Ago
▄▉▍█ ▍▇▄▋▆ ▇▆▉▅▇▅ ▄▋▋█▉ ▄▋▋▇▅▌▄█
1 Year Ago
Merge from main/shader-improvements/merge
1 Year Ago
Merge from water5_final
1 Year Ago
Another attempt
1 Year Ago
Merge from water5_final
1 Year Ago
Unfucking ifdef mess (by making it even messier)
1 Year Ago
Merge from water5_final
1 Year Ago
Compile fixes when neither CLIENT nor SERVER is set
1 Year Ago
Merge from water5_final
1 Year Ago
Adding fallback shader when no tessellation is supported
1 Year Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
1 Year Ago
CodeGen
1 Year Ago
Merge from main
1 Year Ago
▅▇▇▆█▉▉▋ ▋█▋█▌▄▇▋▄.▌▋▇▍▇▆▅▄▆▇ ▊▅ ▅▄▇▇▆▍
1 Year Ago
Update dotnetcore.yml
1 Year Ago
Steamworks SDK 1.57 Add GetAuthTicketForWebApiAsync Forgot to update a few steam_api.dll and steam_api64.dll GameServerTest.BeginAuthSession fix InventoryTest.GetExchanges fix
1 Year Ago
InventoryTest.GetExchanges fix
1 Year Ago
GameServerTest.BeginAuthSession fix
1 Year Ago
Forgot to update a few steam_api.dll and steam_api64.dll
1 Year Ago
Add GetAuthTicketForWebApiAsync
1 Year Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
1 Year Ago
▄▄▇▍▇▄▆ █▌▅▆▄ ██▅▊▄▋ ▉▌▌ ▍▄▅▍▌▍ ▉▊▅▊▌▉ ▉▄▋▄▆ ▅▉██ ▄▄▆▅▇ ▋▍▄▅ ▄█▉▍▅▍▆ ▄█▄▊ ▋▋███▌▇ ▇▉▌▉▄ ██▌▄▌▋▉▆ ▉▊▍▉▇▍▉▌▋▌
1 Year Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
1 Year Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
1 Year Ago
Adding ModelConditionTest_Outside / ModelConditionTest_Inside Adding placeholder conditional variants of shipping container floor for inside / outside
1 Year Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
1 Year Ago
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
1 Year Ago
Adding additional terrain anchors to powerline platforms in order to prevent floating placement
1 Year Ago
Add timestamping to signtool
1 Year Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
1 Year Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
1 Year Ago
Codegen (convars)
1 Year Ago
Merge from ui_tests_2
1 Year Ago
Added Q / E indicators to pie menu Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
1 Year Ago
Merge from building_skins_3
1 Year Ago
Skin bundle update
1 Year Ago
Set crunch compression to max quality on all skins
1 Year Ago
▌▉█▇▋▋█▉▆▉_▆▊▆▋▊█▊▆▌▌▋▅ ▌▊▉▊▅▄ █▇▄▉ ▄▄▍▅▄▇▅ █▉ ▄▋▊▊█▆██▋▄▉▄▍▇▊▊▌▌ ▅▊█ ▅▍▉ ▊▊ ▆▌▉█ ▇▄█▆▊▇▆▍ ▄█ ▋▊▋▇██▄▊▆▉▅▉▄▋▅▍▌▄ ▍▌▄
1 Year Ago
Skin update