userandrecancel

12,521 Commits over 4,018 Days - 0.13cph!

1 Year Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
1 Year Ago
Fixed broken river shader when water reflections were set to 0
1 Year Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
1 Year Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Merge from main
1 Year Ago
Subtracting the subtract of 84325 (merge conflicts)
1 Year Ago
Fixed moonpool prevent building volumes now being too small
1 Year Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
1 Year Ago
1 Year Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
1 Year Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
1 Year Ago
Fixed sleeping bag deploy check being too strict on the tugboat
1 Year Ago
Network++
1 Year Ago
Force lighthouse to be at least 100 meters away from other monuments
1 Year Ago
Manifest
1 Year Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
1 Year Ago
Ocean is slightly less transparent when shallow
1 Year Ago
Increased effect of diving mask in deep water
1 Year Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
1 Year Ago
Vehicle auth system improvements
1 Year Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
FallbackWater material tweaks
1 Year Ago
Vehicle auth system baseline
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Server NRE fix
1 Year Ago
Water explosion tweak
1 Year Ago
Underwater / water surface explosion effect improvements
1 Year Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
1 Year Ago
Water explosion effects for all rocket types
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Network++
1 Year Ago
merge from main
1 Year Ago
Merge from save239
1 Year Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
1 Year Ago
Fixed computer station deploy issues
1 Year Ago
Additional deployables on tugboat: chippy arcade, photoframes
1 Year Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
1 Year Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
1 Year Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
1 Year Ago
Merge from main
1 Year Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
1 Year Ago
Compile fix
1 Year Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
1 Year Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
1 Year Ago
Water drink prompt tweaks