userandrecancel

10,673 Commits over 4,597 Days - 0.10cph!

3 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
3 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
3 Years Ago
GenerateRailLayout uses higher PushMultiplier
3 Years Ago
Fixed train tunnel entrance overlap with monuments
3 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
3 Years Ago
Increased GenerateRailLayout push multiplier
3 Years Ago
Trainyard is now placed together with the other large monuments
3 Years Ago
Merge from main/excavator_props_fix
3 Years Ago
Merge from main/console_window_improvements
3 Years Ago
Merge from main/HAB Door gib fix
3 Years Ago
Merge from main/texel-density-fix
3 Years Ago
Merge from main/wall_debris_fix
3 Years Ago
Merge from main/siren_light_fixes
3 Years Ago
Merge from main/mini_push_fix
3 Years Ago
Merge from main/attackheli_turret_parent_fix
3 Years Ago
Merge from main/incendiary_fall_fix
3 Years Ago
Merge from main/detailed_vehicle_dismount_times
3 Years Ago
Merge from main/conveyor_locker_clothing_fix
3 Years Ago
Merge from main/ExtraDismountCheck
3 Years Ago
Merge from main/underwater_labs_floor_fix
3 Years Ago
Merge from main/global_networked_bases
3 Years Ago
Merge from main/map_markerlist_fix
3 Years Ago
Merge from main/ghost_sheet_fixes
3 Years Ago
Merge from main/reflective-material-type-fix
3 Years Ago
Merge from Attack Helicopter/kill_attribution
3 Years Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
3 Years Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
3 Years Ago
Increased the minimum distance between underground rail entrances
3 Years Ago
Prefab updates
3 Years Ago
Trainyard spawn improvements
3 Years Ago
World Setup tweaks
3 Years Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
3 Years Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
3 Years Ago
PathFinder uses better heuristic with and without diagonals
3 Years Ago
Fixed fishing village placement performance issue
3 Years Ago
Added ProceduralMapRailSimple
3 Years Ago
Merge from main
3 Years Ago
Proof of concept
3 Years Ago
Facepunch.Steamworks rebuild
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
ProceduralMapRail changes for testing
3 Years Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
3 Years Ago
Removing unused using from SeekingServerProjectile
3 Years Ago
Merge from main