userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

2 Years Ago
Water explosion effects for all rocket types
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Network++
2 Years Ago
merge from main
2 Years Ago
Merge from save239
2 Years Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
2 Years Ago
Fixed computer station deploy issues
2 Years Ago
Additional deployables on tugboat: chippy arcade, photoframes
2 Years Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
2 Years Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
2 Years Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
2 Years Ago
Merge from main
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix
2 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
2 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
2 Years Ago
Water drink prompt tweaks
2 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
2 Years Ago
Merge from main
2 Years Ago
Fixed being unable to place wooden ladder on cargo ship
2 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
2 Years Ago
Fixed nested child deployables on tugboat
2 Years Ago
DecayEntity fix on tugboat deployables
2 Years Ago
StabilityEntity tweak on tugboat deployables
2 Years Ago
GroundWatch fix on tugboat deployables
2 Years Ago
Merge from save239
2 Years Ago
Cargo ship environment volume layer fix
2 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
2 Years Ago
Added environment volume to sewer branch (water physics issues)
2 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
2 Years Ago
CodeGen
2 Years Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
2 Years Ago
Add water.scaled_time convar
2 Years Ago
Merge from save239
2 Years Ago
Compile fix
2 Years Ago
Merge from save239
2 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
2 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
2 Years Ago
Fixed being unable to place doors on tugboat
2 Years Ago
Actually allow deployment of autoturret on tugboat
2 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
2 Years Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
2 Years Ago
Fixed LODComponent.ToggleDynamic issues
2 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
2 Years Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
2 Years Ago
Fixed ServerProjectile NRE when hitting water
2 Years Ago
Merge from save239
2 Years Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
2 Years Ago
Projectile fixes (things I broke in 83834)