userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

1 Year Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
1 Year Ago
CodeGen
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Update dotnetcore.yml
1 Year Ago
InventoryTest.GetExchanges fix
1 Year Ago
Steamworks SDK 1.57 Add GetAuthTicketForWebApiAsync Forgot to update a few steam_api.dll and steam_api64.dll GameServerTest.BeginAuthSession fix InventoryTest.GetExchanges fix
1 Year Ago
GameServerTest.BeginAuthSession fix
1 Year Ago
Forgot to update a few steam_api.dll and steam_api64.dll
1 Year Ago
Add GetAuthTicketForWebApiAsync
1 Year Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
1 Year Ago
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1 Year Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
1 Year Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
1 Year Ago
Adding ModelConditionTest_Outside / ModelConditionTest_Inside Adding placeholder conditional variants of shipping container floor for inside / outside
1 Year Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
1 Year Ago
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
1 Year Ago
Adding additional terrain anchors to powerline platforms in order to prevent floating placement
1 Year Ago
Add timestamping to signtool
1 Year Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
1 Year Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
1 Year Ago
Codegen (convars)
1 Year Ago
Merge from ui_tests_2
1 Year Ago
Added Q / E indicators to pie menu Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
1 Year Ago
Merge from building_skins_3
1 Year Ago
Skin bundle update
1 Year Ago
Set crunch compression to max quality on all skins
1 Year Ago
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1 Year Ago
Skin update
1 Year Ago
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
1 Year Ago
Switch between skins using Q and E while pie menu is open
1 Year Ago
Merge from main
1 Year Ago
Steamworks SDK 1.57
1 Year Ago
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
1 Year Ago
Log tweak
1 Year Ago
Added support to connect to server via query port (used by steam://connect URLs)
1 Year Ago
Second attempt
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
1 Year Ago
Compile fix
1 Year Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
1 Year Ago
Fixed unnecessary GC when refreshing hammer radial menu
1 Year Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Small pie menu description fix when "sidegrade" is blocked
1 Year Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing