10,556 Commits over 4,352 Days - 0.10cph!
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Renamed some Rust.Workshop script files so the file names are identical to the class names
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
CodeGen uses UNIX line endings instead of system ones
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Merge from unity_2018.1.0
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Fixed another \ vs / issue on effect folders when building manifest on Windows
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Added missing folder meta file of no relevance
Moved Facepunch.System and Facepunch.Unity to asmdef
Reverting accidentally committed ProjectSettings
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Fixed upgrade menu / highlight not working with lookatradius 0
Height, biome and topology maps are in native code
Splat map is in native code
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
Terrain data transfer (monuments and mountains) is done in native code
TextureData constructor handles null
Potential fix for HttpImage crash in main menu
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Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Added custom / community map support via URL
Network++
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Merge from monument_puzzles