userandrecancel

10,616 Commits over 4,444 Days - 0.10cph!

8 Years Ago
Crafting queue item drop radius tweaks
8 Years Ago
EAC SDK update
8 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
8 Years Ago
Subtracting 26451
8 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
8 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
8 Years Ago
Merge from main
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
8 Years Ago
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8 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
8 Years Ago
Removed leftover support sockets from roof
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from building_system_3.2
8 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
8 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
8 Years Ago
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8 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
8 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
8 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
8 Years Ago
Added WaterCheck + WaterCheckGenerator
8 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from compound_monument
8 Years Ago
Scene2Prefab
8 Years Ago
Manifest
8 Years Ago
Network++ Save++
8 Years Ago
Spawn underwater rock formations
8 Years Ago
Underwater vegetation
8 Years Ago
Underwater vegetation tweaks
8 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
8 Years Ago
Merge from main
8 Years Ago
Merge from save161
8 Years Ago
Cherry picking 26745
8 Years Ago
Include terrain in BaseEntity.IsVisible
8 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
8 Years Ago
Initial shafting
8 Years Ago
Packages folder
8 Years Ago
PresetManager, whatever that is
8 Years Ago
BuildTarget update
8 Years Ago
619 fbx meta file auto updates
8 Years Ago
Shader auto updates
8 Years Ago
Added terrain anchors to compound monument
8 Years Ago
8 Years Ago
NRE fix
8 Years Ago
Merge from save162 (another staging server wipe, sorry guys)