userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
10 Years Ago
Fixed some door socket mods that were being overly preventative
10 Years Ago
▌▅▍▄▇▄▌▅ █▄▇ ▆▉▇▊▄▌▊▆█ ▅▌▅▉▅
10 Years Ago
█▄▄
10 Years Ago
▍▇▋▍▅▉▉▅ ▍▉▆▇▆██▉ █▅ ▇▍▋▌▋▍█ ▇▍▊▌▄▍▊▆▆ █▇▉▇▊ ▊ (▆▌▆█▋▋▄ ▊▊▆▋▉▊▋▅▄▉) ! ▌█▋▉▍▆▌▉ ▊▅▄▍ ▅▄▅█▋▊▍▊▇ ▆▋▇▇▍ ▊▇▇▄▉▅█ ▋▋▍▍▄▇▉ ▇▌ ▅▉▄▋▉▅▊▄▍▄ ▆█ ▅▉▊ █▆▍▊ ▉▆▊▊▌▉
10 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
10 Years Ago
▉█▊█▇ ▊▋▊▌▅█▋▅ ▄▇▍██▉▊▊ ▉▍█▅▌ ▍▍ ▋▊▉ ▉▄█▍▊ ▇▅▌▉▊▋▆▆ █▌█▋▇▅▉▋▋▅▉ (▄.█. ▆▆█▊▋▌▅▉ ▍▋▊ ▅▋▉▆▊▍▍▌, ▇▋▄▇█▆▊ ▊▅▋ ▋▌▍▍▅▄▌█▍▍ ▌▄▊█▄▌▊)
10 Years Ago
▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆ ! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉ ▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
10 Years Ago
▇▊▇▋▆▆▊▅ ▅▅▉ ▇▊▋▄▌▄▇▌▍ ▄▆▌ ! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉
10 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
10 Years Ago
Updated F2 menu dev layer toggles
10 Years Ago
Network++
10 Years Ago
▇▌▄▆▋▊▄▊ ▋▍▄▋ ▄▋▋▍▌▇▇▄▌█▇▊▇.█▉▌ ▊█▇▍▌▆▅▍▌ ! ▍▇▋▆▊▉▌▆ ▄▇▆ █▇▆▅▄▊▍▌█ █▍▆▅▆▄▇▉▄▌ ▌▊▋▄▍▍▊ ▌▆ ▌▉▇▆▅▆▇ ! ▆▅▅▍▆▆▆▉ █▄▄▊▍ ▉▆ ▆▆▅▉▊▋▆
10 Years Ago
Added command history to F1 console (navigate with up and down arrows)
10 Years Ago
▆▍▋▋▆▍█ ▆▇▊█▅▉ ▊█▄▋▇▍▅▊▉▍ ▍▇ ▍▉▌█▇▄█ (▇▋ █▍▆▆▍▊▇, █▉▆▇ ▉█▊▉▅▊▊▆ ▍▅▋▄▋▇▆█▊▌▍▉)
10 Years Ago
Player movement fixes
10 Years Ago
Removed debug DDraw I forgot (whoops)
10 Years Ago
▋▌▋▄▆ ██▆▌▄▆▋▆ ▄█▉▅▋█▍▇█ ▇▍▇▌▋ ▆▍ ██▋▇▆█ ▋▌▍▇▄▋
10 Years Ago
Minor player movement tweaks and fixes
10 Years Ago
Construction plan uses non-weapon lookat weights
10 Years Ago
▌▋▉▋█▄▉▌ ▅▍▅▌▌
10 Years Ago
Fixed warning
10 Years Ago
Fixed possible overflows of F1 console text buffer
10 Years Ago
▇▆▍█▇▆▇▌ ▌▄▇▄▍▉ ▋▅▋▅ ▌▍▌▉▉▄
10 Years Ago
Server compile fix (cc Alex)
10 Years Ago
▊▍▅▍▊▆▉▌ ▌▍▅▉▍
10 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
10 Years Ago
This folder should not exist (I think)
10 Years Ago
Fixed materials of the small bridge
10 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
10 Years Ago
batching.verbose can be enabled by everyone
10 Years Ago
Fixed MeshBatch refreshing too often
10 Years Ago
batching.verbose defaults to false
10 Years Ago
Made warehouse monument a bit more interesting
10 Years Ago
Unfucked sphere tank prefab
10 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
10 Years Ago
Compile fix
10 Years Ago
Added batching.verbose
10 Years Ago
▆█▄▌▆ █▍▍▉▌▊▅▄.▆▍▌▌█▅▆▆▉
10 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
10 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
10 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
10 Years Ago
Monument spawn priority is higher than radtown spawn priority
10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added static immortal research table for the satellite dish
10 Years Ago
Icesheets are visible from further away and spawn more spread out
10 Years Ago
Brought icebergs back
10 Years Ago
Moved some weeds from static to dynamic decor
10 Years Ago
Added MonumentInfo
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head