10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Optimized sending of packets to players in a radius
                
                
                
                
             
         
        
            
            
            
                
                Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
                
                
                
                
             
         
        
            
            
            
                
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                Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▌▋▌▌▄▇▆▉▉ ▊▊▇ ▆▍▋ ▅▄▋ ▍▅▋▇▅▌▇▊ ▊▊▊█ ▊▅▉▆▇ ▉▅▋▌▍▊ ▇▅▅█▍▋ ▆▅▅█▇▉▋ (▄▉▉ ▍█ ▇▊▊▍▅▄▉▋?)
                
                
                
                
             
         
        
            
            
            
                
                When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
                
                
                
                
             
         
        
            
            
            
                
                Crafting queue item drop radius tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
                
                
                
                
             
         
        
            
            
            
                
                ▄▋▄█▆▄█ ▉▉▆▅▇▊▋▊█▄ ▆▆▉▅▌▇ ▍▊▊ ▇▆██▅▉▋ ▅▉▆▋▌ █▆▇▋▆ (▅▆▋▉▋▉▋▉▌ ▌▅▇▅▇▄ ▌▊▊▅▅▄ ▅▉▉)
                
                
                
                
             
         
        
        
            
            
            
                
                Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server side stair collider rotation sometimes being incorrect after rotating
                
                
                
                
             
         
        
            
            
            
                
                Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
                
                
                
                
             
         
        
            
            
            
                
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                Workaround for using half height floors as shelves behind doors / wall frames
                
                
                
                
             
         
        
            
            
            
                
                Removed leftover support sockets from roof
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from building_system_3.2
                
                
                
                
             
         
        
            
            
            
                
                Combat log is delayed by 10 seconds (combatlogdelay convar)
                
                
                
                
             
         
        
            
            
            
                
                Don't strip child objects when tagged as "persist"
Fixed spinner wheel placement NRE (in editor?)
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▍▄▇▍▋▍▉▅.▄▍▍▅▆▅▊▊, ▅▉▋▊█▄▅▇▉▋ ▊▍▋ ▉▅▌▊▅▉▇▋▄▋██▄▄▅▍ ▍▅▉ ▇▅█▇▌▄ ▄▍▌▍
                
                
                
                
             
         
        
            
            
            
                
                Added terrain margin meshes at the edge of the terrain mesh
Valid world bounds also check against terrain margin dimensions
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible monument prefab corruption when rebuilding manifest
                
                
                
                
             
         
        
            
            
            
                
                Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added WaterCheck + WaterCheckGenerator
                
                
                
                
             
         
        
            
            
            
                
                Fixed mountable NRE when destroyed from moving into an invalid position
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from compound_monument
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Spawn underwater rock formations
                
                
                
                
             
         
        
        
            
            
            
                
                Underwater vegetation tweaks
                
                
                
                
             
         
        
            
            
            
                
                Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)