10,554 Commits over 4,324 Days - 0.10cph!
Workaround for using half height floors as shelves behind doors / wall frames
Removed leftover support sockets from roof
Merge from building_system_3.2
Combat log is delayed by 10 seconds (combatlogdelay convar)
Don't strip child objects when tagged as "persist"
Fixed spinner wheel placement NRE (in editor?)
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Added terrain margin meshes at the edge of the terrain mesh
Valid world bounds also check against terrain margin dimensions
Fixed possible monument prefab corruption when rebuilding manifest
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
Added WaterCheck + WaterCheckGenerator
Fixed mountable NRE when destroyed from moving into an invalid position
Merge from compound_monument
Spawn underwater rock formations
Underwater vegetation tweaks
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
Include terrain in BaseEntity.IsVisible
Socket_Base shit is done in DoPrepare instead of OnValidate
PresetManager, whatever that is
619 fbx meta file auto updates
Added terrain anchors to compound monument
Merge from save162 (another staging server wipe, sorry guys)
Cannot loot other player corpses / sleepers / bags inside safe zones
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
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Update prefab ID in DoPrepare instead of OnValidate
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