userandrecancel

10,616 Commits over 4,444 Days - 0.10cph!

8 Years Ago
Cannot loot other player corpses / sleepers / bags inside safe zones
8 Years Ago
EAC SDK update
8 Years Ago
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
8 Years Ago
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8 Years Ago
Build script updates
8 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
8 Years Ago
GraphicsSettings
8 Years Ago
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8 Years Ago
Moved plugins to asmdef
8 Years Ago
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8 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
8 Years Ago
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8 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
8 Years Ago
CodeGen uses UNIX line endings instead of system ones
8 Years Ago
CodeGen
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Manifest, Part 2
8 Years Ago
Scene2Prefab
8 Years Ago
EAC SDK update
8 Years Ago
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8 Years Ago
Network++ Save++
8 Years Ago
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8 Years Ago
Jenkinsfile
8 Years Ago
Merge from unity_2018.1.0
8 Years Ago
Updated ignore.conf
8 Years Ago
Updated ignore.conf
8 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
8 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
8 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
8 Years Ago
Added missing folder meta file of no relevance
8 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
8 Years Ago
Reverting accidentally committed ProjectSettings
8 Years Ago
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8 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
8 Years Ago
CodeGenerator
8 Years Ago
Height, biome and topology maps are in native code
8 Years Ago
Splat map is in native code
8 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
8 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
8 Years Ago
TextureData constructor handles null
8 Years Ago
Merge from main