userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
▄▆▉▄█▅▅█ ▊▄█▋ █▅▇▊▊▆▄▋█▍ ▅▆▄▍▅ (▇'▌ ▉ ▍▊▇▋▉, ▌▆▍▉██ ▉▌▉▅▋ ▇▌▌▅▅▄ ▍▅▌▄ - ▄▇▄█▄ ▋▊▅ ▅▌█ ▊▊ ██▊ ▋▉▆▌ ▅▊▅)
10 Years Ago
▉▉▆▇▌▄▉▍ ▋█▆▉▅▊▄▆▄ ▍▄▅▉▆▇▉ ▅▊▍▍▅ ! ▇▆▌▋▌▌▌▄ ▊▋▄▆▌█▊▊▊▊▌ ▍▇▆█▊▇▄▇▅▋▆▆▄ ! ▉▌█▅▇▌▆▋ ▅▆▇▆▍▌▋▌▊ ▍█▍▅▄▋▄ ▌▆▇▌▉▋ ▇██▍▊▄▍▉▇
10 Years Ago
Tweaked sun and moon brightness
10 Years Ago
Updated camera in TestLevel
10 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
10 Years Ago
Merge from main
10 Years Ago
Increased max number of attempts to place mountain prefabs
10 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
10 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
10 Years Ago
Merge from main
10 Years Ago
Slightly less dynamic decor
10 Years Ago
Slightly less water
10 Years Ago
More bushes in forests
10 Years Ago
Reduced powerline topology radius
10 Years Ago
Added palms to warm beaches
10 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
10 Years Ago
Disabled smooth LOD transitions on certain close-range decor
10 Years Ago
Game manifest
10 Years Ago
Lower bush density on beaches
10 Years Ago
Added dirt to arid biome splat mapping
10 Years Ago
Missing landmine meta file
10 Years Ago
Merge from procgen9 Network++ Save++
10 Years Ago
Reduced minimum angle for cliff topology
10 Years Ago
Tweaked amount of water / lakes
10 Years Ago
Merge from main
10 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
10 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
10 Years Ago
Merge from main
10 Years Ago
Weather override console commands take floats
10 Years Ago
Increased LOD grid cell size (perf test)
10 Years Ago
Randomize river width along the river path
10 Years Ago
Forest, hill and lake tweaks World performance optimizations
10 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
10 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
10 Years Ago
Generate all possible rivers, then select the longest ones
10 Years Ago
Fixed missing reflections and stars
10 Years Ago
Time of Day update
10 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
10 Years Ago
Removed tiny invisible colliders around the big powerline poles
10 Years Ago
Added colliders to airfield warehouse and metal building
10 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
10 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain