userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
9 Years Ago
Only spawn entities in world setup if server
9 Years Ago
Barricade LOD tweaks
9 Years Ago
Trees no longer use the most inaccurate colliders in the industry
9 Years Ago
Torch lowering also correctly fades out when lighting it while already running
9 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
9 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
9 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
9 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
9 Years Ago
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9 Years Ago
▉▉▆▇▌▄▉▍ ▋█▆▉▅▊▄▆▄ ▍▄▅▉▆▇▉ ▅▊▍▍▅ ! ▇▆▌▋▌▌▌▄ ▊▋▄▆▌█▊▊▊▊▌ ▍▇▆█▊▇▄▇▅▋▆▆▄ ! ▉▌█▅▇▌▆▋ ▅▆▇▆▍▌▋▌▊ ▍█▍▅▄▋▄ ▌▆▇▌▉▋ ▇██▍▊▄▍▉▇
9 Years Ago
Tweaked sun and moon brightness
9 Years Ago
Updated camera in TestLevel
9 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
9 Years Ago
Merge from main
9 Years Ago
Increased max number of attempts to place mountain prefabs
9 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
9 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
9 Years Ago
Merge from main
9 Years Ago
Slightly less dynamic decor
9 Years Ago
Slightly less water
9 Years Ago
More bushes in forests
9 Years Ago
Reduced powerline topology radius
9 Years Ago
Added palms to warm beaches
9 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
9 Years Ago
Disabled smooth LOD transitions on certain close-range decor
9 Years Ago
Game manifest
9 Years Ago
Lower bush density on beaches
9 Years Ago
Added dirt to arid biome splat mapping
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
9 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
9 Years Ago
Merge from main
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more