userandrecancel

10,554 Commits over 4,324 Days - 0.10cph!

8 Years Ago
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
8 Years Ago
Prefab scene
8 Years Ago
Temporarily subtracting 27609 again Added debug.puzzleprefabrespawn
8 Years Ago
SDK bundle progress
8 Years Ago
Fixed SoundDefinition.OnValidate errors when building server bundles
8 Years Ago
Enabled prefab preview rebuild when building client bundles
8 Years Ago
Include empty prefabs in preview prefab creation
8 Years Ago
SDK bundle lookup table fix
8 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
8 Years Ago
Unity 2018.2.0
8 Years Ago
Fixed ambience emitter memory leak + pooling error
8 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
8 Years Ago
Fixed corpse warnings / NREs from 27668
8 Years Ago
More regression fixes from 27668
8 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
8 Years Ago
Monument biome transfer
8 Years Ago
Merge from main
8 Years Ago
Merge from unity_2018.2.0
8 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
8 Years Ago
Merge from main
8 Years Ago
Noise native entry point updates
8 Years Ago
Merge from main
8 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
8 Years Ago
Merge from main
8 Years Ago
Merge from procgen_native
8 Years Ago
Merge from bandit_town
8 Years Ago
Updated RustNative
8 Years Ago
Updated Facepunch.Steamworks
8 Years Ago
No longer filter character spawns by biome (only by tier)
8 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
8 Years Ago
Small clutter rocks no longer use convex mesh colliders
8 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
8 Years Ago
Merge from main
8 Years Ago
Merge from bandit_town
8 Years Ago
Removed some unsafe code (test)
8 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
8 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
8 Years Ago
Added MonumentIsland test scene
8 Years Ago
Bundles
8 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
8 Years Ago
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8 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
8 Years Ago
Merge from main
8 Years Ago
Reapplied terrain anchor tweaks
8 Years Ago
Merge from bandit_town_tweaks
8 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
8 Years Ago
Fixed palms not avoiding lakes
8 Years Ago
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8 Years Ago
Removed asset bundle splitting, see if that works
8 Years Ago
Include skins in main install