10,554 Commits over 4,324 Days - 0.10cph!
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Include empty prefabs in preview prefab creation
SDK bundle lookup table fix
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668
Subtracted
27668 due to regressions (might have to look into a different workaround)
Merge from unity_2018.2.0
Rolling back
27718 due to scene crash (unity_2018.2.0)
Noise native entry point updates
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Merge from procgen_native
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
Small clutter rocks no longer use convex mesh colliders
Fixed team UI NRE without local player (breaks demo playback)
Removed some unsafe code (test)
Use managed code for monument and mountain terrain data transfer (test)
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)
Added MonumentIsland test scene
Fixed some spawn issues with the bandit town
Network++
Save++
Adjusted bandit town terrain anchors
Adjusted distance between medium sized monuments
Reapplied terrain anchor tweaks
Merge from bandit_town_tweaks
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Fixed palms not avoiding lakes
▇ ▄▉ ▊▅▊ ▌▄▊▅▍ ▉▍▆▋▋▆▆▉▇▅▋ ▅▆██ ▋▋▊▍▆▌▊▊▌▌▆▅█▋▍█▆█▍▄▊▍▇▆▄
Removed asset bundle splitting, see if that works
Include skins in main install