userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

10 Years Ago
Removed tiny invisible colliders around the big powerline poles
10 Years Ago
Added colliders to airfield warehouse and metal building
10 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
10 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
10 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
10 Years Ago
Weather override commands reply with the old and new value
10 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
10 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
10 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
10 Years Ago
Added optional weather overrides to the environment protobuf
10 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
10 Years Ago
Darkened fog color
10 Years Ago
Added test biomes to CraggyIsland
10 Years Ago
Squeezed some more density out of the snow and rain particle effects
10 Years Ago
More normal map bake hacks
10 Years Ago
Tweaked weather probabilities Network++
10 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
10 Years Ago
Fixed snow wetness
10 Years Ago
Updated bloom and ambient occlusion
10 Years Ago
Tweaked rain-induced fog
10 Years Ago
Added weather test scene
10 Years Ago
Sky parameter fixes
10 Years Ago
Enforce fog when rain reaches a certain strength
10 Years Ago
Increased rain and fog chance
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
Fixed sound warning spam
10 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Merge from main
10 Years Ago
Refactoring, cleanup and fixes
10 Years Ago
Cloud probability tweak
10 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
Forgot the implementation of the ambience wind intensity check
10 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
Merge from main