12,530 Commits over 4,048 Days - 0.13cph!
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
Fixed SQLite on OSX (and quite possibly Linux)
Tweaked night god ray color gradient
Made god ray intensity high enough for them to actually be visible
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
Changed normal map bake to only include terrain
Mege from terrain_painting
Added the new systems to island-0002 and island-0003
Added terrain painting overlay to terrain and terrain blend shaders
Fixed various edit mode NRE logs
Made everything work
Added a bunch of spawn tests to island-0001
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
Made island-0001 the test scene for the new features
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
Removed grid pattern from snow height map like the artist I am
Reverted world setup change that led to it being called twice when playing inside the editor
Another attempt to fix Unity terrain shader warning on startup
ProceduralObject NRE debugging
EAC compile fix (send help)
Cleaned up convar structure
Fixed status console command calling pool.status clientside
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
A couple of CLIENT ifdefs
Better developer test for the console dev tools
Fixed graph UI being affected by image effects
Reduced size of water collider because those insane scales really mess with its accuracy
More building optimizations
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
Fixed that some building block conditional model renderers were disabled
Updated building block prefabs to use draw call batching
Added AssetPool
Improved draw call batching
First version of an optimized custom draw call batching system
Don't spawn tundra field trees in the arid biome
Fixed climate script being stripped from servers
Hemp copy & paste to procmap
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Let's try not having 5000 audio sources in the camera prefab, see if that works
Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
Allowed trees to spawn all around monuments if those happen to spawn in forests
Refactored some path code
Added topology, splat and width to path placement inspector
Fixed that roadside decor would spawn next to runways