userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Added placeholder rain sounds
9 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
9 Years Ago
Merge from main
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
9 Years Ago
Added separate rain and snow getters to the climate class
9 Years Ago
Merge from main
9 Years Ago
Updated RustNative
9 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
9 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
9 Years Ago
WIP
9 Years Ago
Updated RustNative
9 Years Ago
Fixed SQLite on OSX (and quite possibly Linux)
9 Years Ago
Tweaked night god ray color gradient
9 Years Ago
Made god ray intensity high enough for them to actually be visible
9 Years Ago
Time of Day update
9 Years Ago
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
9 Years Ago
Changed normal map bake to only include terrain
9 Years Ago
Mege from terrain_painting
9 Years Ago
Added the new systems to island-0002 and island-0003
9 Years Ago
Fixed grass being black
9 Years Ago
Merge from main
9 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
9 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
9 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
9 Years Ago
Made island-0001 the test scene for the new features
9 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
9 Years Ago
Tweaked UVMIX parameters
9 Years Ago
Removed grid pattern from snow height map like the artist I am
9 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
9 Years Ago
Another attempt to fix Unity terrain shader warning on startup
9 Years Ago
ProceduralObject NRE debugging
9 Years Ago
EAC compile fix (send help)
9 Years Ago
Windows compile fix
9 Years Ago
Standalone compile fix
9 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
9 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
9 Years Ago
A couple of CLIENT ifdefs
9 Years Ago
Better developer test for the console dev tools
9 Years Ago
Fixed graph UI being affected by image effects
9 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
9 Years Ago
More building optimizations
9 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
9 Years Ago
Fixed that some building block conditional model renderers were disabled
9 Years Ago
Updated building block prefabs to use draw call batching
9 Years Ago
Added AssetPool Improved draw call batching
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Don't spawn tundra field trees in the arid biome
9 Years Ago
Fixed climate script being stripped from servers
9 Years Ago
Hemp copy & paste to procmap