userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

9 Years Ago
Added dirt to arid biome splat mapping
9 Years Ago
Missing landmine meta file
9 Years Ago
Merge from procgen9 Network++ Save++
9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
10 Years Ago
Merge from main
10 Years Ago
Weather override console commands take floats
10 Years Ago
Increased LOD grid cell size (perf test)
10 Years Ago
Randomize river width along the river path
10 Years Ago
Forest, hill and lake tweaks World performance optimizations
10 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
10 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
10 Years Ago
Generate all possible rivers, then select the longest ones
10 Years Ago
Fixed missing reflections and stars
10 Years Ago
Time of Day update
10 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
10 Years Ago
Removed tiny invisible colliders around the big powerline poles
10 Years Ago
Added colliders to airfield warehouse and metal building
10 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
10 Years Ago
Tweaked moon brightness at day and night
10 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
10 Years Ago
ConsoleSystem parsing fixes
10 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
10 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
10 Years Ago
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
10 Years Ago
Weather override commands reply with the old and new value
10 Years Ago
Fixed weather overrides initializing to 0 (i.e. clear sky) Network++
10 Years Ago
F2 menu lens dirt toggle only toggles lens dirt (not bloom) F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
10 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions
10 Years Ago
Added optional weather overrides to the environment protobuf
10 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
10 Years Ago
Darkened fog color
10 Years Ago
Added test biomes to CraggyIsland
10 Years Ago
Squeezed some more density out of the snow and rain particle effects
10 Years Ago
More normal map bake hacks
10 Years Ago
Tweaked weather probabilities Network++
10 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
10 Years Ago
Fixed snow wetness
10 Years Ago
Updated bloom and ambient occlusion
10 Years Ago
Tweaked rain-induced fog
10 Years Ago
Added weather test scene
10 Years Ago
Sky parameter fixes
10 Years Ago
Enforce fog when rain reaches a certain strength