userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

10 Years Ago
Added placeholder rain sounds
10 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
10 Years Ago
Merge from main
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
10 Years Ago
Added separate rain and snow getters to the climate class
10 Years Ago
Merge from main
10 Years Ago
Updated RustNative
10 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
10 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
10 Years Ago
WIP
10 Years Ago
Updated RustNative
10 Years Ago
Fixed SQLite on OSX (and quite possibly Linux)
10 Years Ago
Tweaked night god ray color gradient
10 Years Ago
Made god ray intensity high enough for them to actually be visible
10 Years Ago
Time of Day update
10 Years Ago
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
10 Years Ago
Changed normal map bake to only include terrain
10 Years Ago
Mege from terrain_painting
10 Years Ago
Added the new systems to island-0002 and island-0003
10 Years Ago
Fixed grass being black
10 Years Ago
Merge from main
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
10 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
10 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
10 Years Ago
Made island-0001 the test scene for the new features
10 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
10 Years Ago
Tweaked UVMIX parameters
10 Years Ago
Removed grid pattern from snow height map like the artist I am
10 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
10 Years Ago
Another attempt to fix Unity terrain shader warning on startup
10 Years Ago
ProceduralObject NRE debugging
10 Years Ago
EAC compile fix (send help)
10 Years Ago
Windows compile fix
10 Years Ago
Standalone compile fix
10 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
10 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
10 Years Ago
A couple of CLIENT ifdefs
10 Years Ago
Better developer test for the console dev tools
10 Years Ago
Fixed graph UI being affected by image effects
10 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
10 Years Ago
More building optimizations
10 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
10 Years Ago
Fixed that some building block conditional model renderers were disabled
10 Years Ago
Updated building block prefabs to use draw call batching
10 Years Ago
Added AssetPool Improved draw call batching
10 Years Ago
First version of an optimized custom draw call batching system
10 Years Ago
Don't spawn tundra field trees in the arid biome
10 Years Ago
Fixed climate script being stripped from servers
10 Years Ago
Hemp copy & paste to procmap