userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

9 Years Ago
Noise tweak
9 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
9 Years Ago
Updated noise backend
9 Years Ago
Added climate prefab to TestLevel
9 Years Ago
Increased overall brightness of the night with full moon
9 Years Ago
Fixed lighthouse LOD group component
9 Years Ago
Fixed normal map bake
9 Years Ago
Re-committing LegacyLevel scene
9 Years Ago
Post-merge fixes
9 Years Ago
Added missing byte to float conversion to biome texture generation
9 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
9 Years Ago
Merge from main
10 Years Ago
Added some lightweight compression to a couple of terrain maps
10 Years Ago
Snow is no longer treated as an overlay
10 Years Ago
Added some missing terrain texture binds
10 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
10 Years Ago
Scale rock detail texture UV tiling with object scale via property block
10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
10 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
Removed some missing script references
10 Years Ago
Merge from main
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Merge from main
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Subtracted commit 6783
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Water normal map fiddling
10 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
10 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
10 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
10 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
10 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
10 Years Ago
Missing meta files
10 Years Ago
Merge from main
10 Years Ago
Updated ProjectSettings to u5p2
10 Years Ago
Removed depth offset from sky shaders
10 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
10 Years Ago
Merged legacy-terrain and procgen7 branches
10 Years Ago
Post-merge fixes
10 Years Ago
Merge from main
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
Updated monument scenes with the improved terrain anchor generator
10 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
10 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
10 Years Ago
Updated monument scenes with the improved terrain modifier generators
10 Years Ago
Merge from main
10 Years Ago
Removed some unused code Improved terrain modifier generators