userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Added missing byte to float conversion to biome texture generation
10 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
10 Years Ago
Merge from main
10 Years Ago
Added some lightweight compression to a couple of terrain maps
10 Years Ago
Snow is no longer treated as an overlay
10 Years Ago
Added some missing terrain texture binds
10 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
10 Years Ago
Scale rock detail texture UV tiling with object scale via property block
10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
10 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
Removed some missing script references
10 Years Ago
Merge from main
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Merge from main
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Subtracted commit 6783
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Water normal map fiddling
10 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
10 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
10 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
10 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
10 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
10 Years Ago
Missing meta files
10 Years Ago
Merge from main
10 Years Ago
Updated ProjectSettings to u5p2
10 Years Ago
Removed depth offset from sky shaders
10 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
10 Years Ago
Merged legacy-terrain and procgen7 branches
10 Years Ago
Post-merge fixes
10 Years Ago
Merge from main
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
Updated monument scenes with the improved terrain anchor generator
10 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
10 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
10 Years Ago
Updated monument scenes with the improved terrain modifier generators
10 Years Ago
Merge from main
10 Years Ago
Removed some unused code Improved terrain modifier generators
10 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
10 Years Ago
Scene2Prefab (updated satellite dish prefab)
10 Years Ago
Tweaked topology dilation destination masks
10 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
10 Years Ago
Fixed possible warning in tangent calculation when aligning decor
10 Years Ago
Added more descriptive procedural component loading statuses
10 Years Ago
Merge from main
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
Fixed various cases where the river mesh could overlap itself