12,611 Commits over 3,897 Days - 0.13cph!
Tweaked rock material terrain blending parameters
Prefab auto-updates (some serialized properties were removed it seems)
Tweaked road terrain adjustments
Tweaked rock topology radii
Increased distance between two cliff meshes by 50%
Protocol++ (network + save)
Fixed the occasional spawn inside rocks
Fixed some tree types spawning indefinitely
Added failsafe for future fuckups of this sort
Suddenly a few more shader variants appeared... okay.
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources)
Startup crash on OSX debugging
Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
Tweaked path texture scale
Fixed some missing references in BuildingTest
Merge from terrain-improvements
Protocol++ (network + save)
Fixed some dedicated server compilation errors
Added padding to bridge terrain adjustment
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
Allow full range of FOV slider to actually be applied
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Grassland splat mapping tweaks
Forest splat mapping tweaks
Prefab scene placement updates
Smoothened river mesh slightly
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
Retired the concept of overlay splats (there are smarter ways)
Tweaked prefab mountain scale
Removed some deprecated code from SpawnFilter
River splat mapping tweak
Tedious resource prefab updates, fixing some minor issues in the process
Removed default normal alignment and rotation randomization from clutter scripts
Updated clutter prefabs (need to align to normal via decor components now)
Roadside / riverside tweak
Tweaked path side placement