12,530 Commits over 4,048 Days - 0.13cph!
Added missing byte to float conversion to biome texture generation
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Added some lightweight compression to a couple of terrain maps
Snow is no longer treated as an overlay
Added some missing terrain texture binds
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Scale rock detail texture UV tiling with object scale via property block
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Removed some missing script references
Made non-unique folder meta file GUID unique
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Reapplied fixes from commit 6783
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Water normal map fiddling
Initialize terrain alpha map with 1 if no texture to load was found
Removed TerrainColorSet from some prefab scenes (no longer required)
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Updated ProjectSettings to u5p2
Removed depth offset from sky shaders
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Merged legacy-terrain and procgen7 branches
Fixed GameTrace failing inside caves
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Changed camera clear flags to solid color
Updated monument scenes with the improved terrain anchor generator
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves
Updated monument scenes with the improved terrain modifier generators
Removed some unused code
Improved terrain modifier generators
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Scene2Prefab (updated satellite dish prefab)
Tweaked topology dilation destination masks
Replaced hill noise with a nicer-looking, more noisy variant
Fixed possible warning in tangent calculation when aligning decor
Added more descriptive procedural component loading statuses
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Fixed various cases where the river mesh could overlap itself