userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
10 Years Ago
Grass placement rule tweak
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map
10 Years Ago
Ported the new cliff assets to the procedural map
10 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters
10 Years Ago
Allowed grass to grow on top of caves Fixed mountain prefab
10 Years Ago
Updated prefab scenes
10 Years Ago
Removed noise from alpha setter Cleaned up some code Exposed some alignment options in all procedural placement scripts Fixed an issue where terrain anchors would reject suitable positions Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
10 Years Ago
Missing file
10 Years Ago
Cleanup
10 Years Ago
Align swimming decor to world up vector
10 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
10 Years Ago
Merge from main
10 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit
10 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
10 Years Ago
Reverted composite noise to work in normalized space, scale the result by amplitude
10 Years Ago
Added test mountain prefab
10 Years Ago
Jordan noise tweak Updated composite noise header file
10 Years Ago
Jordan noise fix
10 Years Ago
Noise tweak
10 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
10 Years Ago
Updated noise backend
10 Years Ago
Added climate prefab to TestLevel
10 Years Ago
Increased overall brightness of the night with full moon
10 Years Ago
Fixed lighthouse LOD group component
10 Years Ago
Fixed normal map bake
10 Years Ago
Re-committing LegacyLevel scene
10 Years Ago
Post-merge fixes
10 Years Ago
Added missing byte to float conversion to biome texture generation
10 Years Ago
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now) Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
10 Years Ago
Merge from main
10 Years Ago
Added some lightweight compression to a couple of terrain maps
10 Years Ago
Snow is no longer treated as an overlay
10 Years Ago
Added some missing terrain texture binds
10 Years Ago
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
10 Years Ago
Scale rock detail texture UV tiling with object scale via property block
10 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps
10 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
10 Years Ago
Removed some missing script references
10 Years Ago
Merge from main
10 Years Ago
Made non-unique folder meta file GUID unique
10 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
10 Years Ago
Merge from main
10 Years Ago
Reapplied fixes from commit 6783
10 Years Ago
Subtracted commit 6783
10 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
10 Years Ago
Water normal map fiddling