userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
10 Years Ago
Removed some debug remote logging that never happens
10 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
10 Years Ago
Unified tree mesh and decor modifiers
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
10 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
10 Years Ago
Cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
Merge from main
10 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
10 Years Ago
Changed rock material adjustments from Start to Awake
10 Years Ago
Made all per-object decor randomizations fully modular
10 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Moar waterside rawks
10 Years Ago
Prefab updates
10 Years Ago
Path / bridge tweaks and fixes
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Merge from main
10 Years Ago
Temporary fix for players spawning at world origin with some seeds
10 Years Ago
Merge from main
10 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
10 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
10 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
10 Years Ago
Subtracted changeset 6468
10 Years Ago
Merge from main
10 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
Minor iceberg spawn filter fix
10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated game manifest