userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Moar waterside rawks
10 Years Ago
Prefab updates
10 Years Ago
Path / bridge tweaks and fixes
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Merge from main
10 Years Ago
Temporary fix for players spawning at world origin with some seeds
10 Years Ago
Merge from main
10 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
10 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
10 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
10 Years Ago
Subtracted changeset 6468
10 Years Ago
Merge from main
10 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
Minor iceberg spawn filter fix
10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
10 Years Ago
Assigned proper physics material to trees
10 Years Ago
Fixed grass spawn filter
10 Years Ago
Added colliders to bridges (oops)
10 Years Ago
Rebaked test level biome texture
10 Years Ago
Fixed biome map texture unpacking
10 Years Ago
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10 Years Ago
Merge from procgen6
10 Years Ago
Tweaked monument spawn rules
10 Years Ago
Removed some unwanted underwater snow
10 Years Ago
Fixed a warning (unused variable)