userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Merged water changes from main
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Merge from main
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
Merge from main
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
Rollback
10 Years Ago
More error guessing
10 Years Ago
Error guessing
10 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
10 Years Ago
Reapplied radtown scene changes
10 Years Ago
Merge from main (aka scene merge from hell)
10 Years Ago
Added test river mesh material Made terrain raycasting optional
10 Years Ago
Terrain modifier cleanup
10 Years Ago
River tweaks
10 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
10 Years Ago
Added river water mesh generation (WIP)
10 Years Ago
Heightmap tweaks
10 Years Ago
Fixed minor colormap alpha issue
10 Years Ago
Refactored the way decor parameters are applied on placement
10 Years Ago
Bridge mesh placement tweak
10 Years Ago
Updated cave prefab Added warehouse monument
10 Years Ago
Strip RockMaterial component in server builds
10 Years Ago
Merge from main
10 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
10 Years Ago
Tweaked sand dunes
10 Years Ago
Changed splat selection enum values to powers of two
10 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
10 Years Ago
Only add terrain modifier noise to splat and color
10 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
10 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
10 Years Ago
Don't attempt to spawn bridges if no target direction can be found
10 Years Ago
Splat tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
Tweaked terrain parameters
10 Years Ago
Improved and optimized road network generation
10 Years Ago
Added World.HighestPoint
10 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
10 Years Ago
Allowed rad towns to spawn in the tundra biome
10 Years Ago
Merge from main
10 Years Ago
Reverted changeset 5980
10 Years Ago
Merge from main
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
10 Years Ago
Added riverside topology
10 Years Ago
Updated splat selections in rad town scenes and prefabs
10 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa