userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Heightmap tweaks
10 Years Ago
Fixed minor colormap alpha issue
10 Years Ago
Refactored the way decor parameters are applied on placement
10 Years Ago
Bridge mesh placement tweak
10 Years Ago
Updated cave prefab Added warehouse monument
10 Years Ago
Strip RockMaterial component in server builds
10 Years Ago
Merge from main
10 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
10 Years Ago
Tweaked sand dunes
10 Years Ago
Changed splat selection enum values to powers of two
10 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
10 Years Ago
Only add terrain modifier noise to splat and color
10 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
10 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
10 Years Ago
Don't attempt to spawn bridges if no target direction can be found
10 Years Ago
Splat tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
Tweaked terrain parameters
10 Years Ago
Improved and optimized road network generation
10 Years Ago
Added World.HighestPoint
10 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
10 Years Ago
Allowed rad towns to spawn in the tundra biome
10 Years Ago
Merge from main
10 Years Ago
Reverted changeset 5980
10 Years Ago
Merge from main
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
10 Years Ago
Added riverside topology
10 Years Ago
Updated splat selections in rad town scenes and prefabs
10 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
10 Years Ago
Merge from main
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Merge from main
10 Years Ago
Water update and tweaks
10 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
10 Years Ago
Improved splat and color mapping across the board
10 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
10 Years Ago
Riverbed improvements
10 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
10 Years Ago
Merge from main
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Updated water to latest version
10 Years Ago
Merge from main
10 Years Ago
Subtracted changeset 5907 (wrong branch)
10 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
10 Years Ago
Allowed water decor rocks to spawn in riverbeds Added clutter rocks to riverbeds and roads Removed debug output from procedural river component Renamed water topology type to ocean (water is now ocean, river and shore combined)
10 Years Ago
Added procedural river component (traces non-zero-level rivers down mountains, WIP) Added river topology type
10 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding