12,611 Commits over 3,897 Days - 0.13cph!
Fixed the occasional bridge rotation weirdness
Updated game manifest
Protocol++ (network + save)
Tweaked arid forest frequency and size
Tweaked rock prefabs to push them slightly further into the ground
Tweaked bridge prefab to push it slightly further out of the ground
Splat improvements
Remove snow from paths
Tweaked the scale range of some river rocks
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Fixed some player spawns being inland
Fixed beachside trees spawning forestside
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Prevent rivers from crossing each other
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added max opacity property to water shaders
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Further water shader improvements in preparation of rivers (getting close)
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Merged water changes from main
Some water shader define renames for the river shader
Added tangents to river meshes
Oprimized river mesh geometry (less stretched triangles)
Setup river mesh UV coordinates to work with the river shader
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
Reapplied radtown scene changes
Merge from main (aka scene merge from hell)
Added test river mesh material
Made terrain raycasting optional
Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
Added river water mesh generation (WIP)