userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Fixed the occasional bridge rotation weirdness
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Updated game manifest Protocol++ (network + save)
10 Years Ago
Tweaked arid forest frequency and size
10 Years Ago
Merge from main
10 Years Ago
Tree changes
10 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
10 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
10 Years Ago
Splat improvements Remove snow from paths
10 Years Ago
Tweaked the scale range of some river rocks
10 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
10 Years Ago
Allow tilted bridges
10 Years Ago
Fixed some player spawns being inland
10 Years Ago
Fixed beachside trees spawning forestside
10 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
Snow tweaks
10 Years Ago
River UV tweaks
10 Years Ago
Splat tweaks
10 Years Ago
Fixed some spawn rules that broke with changeset 6269
10 Years Ago
Always remove snow from rivers
10 Years Ago
Merge from main
10 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
10 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
10 Years Ago
Added max opacity property to water shaders
10 Years Ago
Merge from main
10 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
10 Years Ago
Further water shader improvements in preparation of rivers (getting close)
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
10 Years Ago
Merged water changes from main
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Merge from main
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
Merge from main
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
Rollback
10 Years Ago
More error guessing
10 Years Ago
Error guessing
10 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
10 Years Ago
Reapplied radtown scene changes
10 Years Ago
Merge from main (aka scene merge from hell)
10 Years Ago
Added test river mesh material Made terrain raycasting optional
10 Years Ago
Terrain modifier cleanup
10 Years Ago
River tweaks
10 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
10 Years Ago
Added river water mesh generation (WIP)