userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

4 Years Ago
Fixed edge case where large excavator would overlap rail system
4 Years Ago
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from 69726, some older issues)
4 Years Ago
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
4 Years Ago
Significantly better road / rail intersections
4 Years Ago
Better rail ring / road ring corner postprocessing
4 Years Ago
Fixed cliffs sometimes overlapping rail
4 Years Ago
Path meshes can use terrain normal for certain vertices by specifying vertex alpha (100% = terrain normal, 0% = mesh normal)
4 Years Ago
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
4 Years Ago
More improvements for rail terrain adjustment
4 Years Ago
Better rail terrain adjustment
4 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
4 Years Ago
Fixed several things spawning partially on rails
4 Years Ago
Merge from rail_network
4 Years Ago
Merge from main
4 Years Ago
Forgotten prefab
4 Years Ago
Fixed a number of harsh rail / road intersections
4 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
4 Years Ago
Updating Steam libraries to latest
4 Years Ago
Merge from rail_network (just baseline, leaving out branching / side rails for now)
4 Years Ago
Merge from main
4 Years Ago
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
4 Years Ago
Merge from SteamNetworking_MultiLane_4
4 Years Ago
Reapplying
4 Years Ago
Fixed "Client integrity violation" when connecting to staging server
4 Years Ago
Initial version
4 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
4 Years Ago
RustNative update (more landmass, less water / islands)
4 Years Ago
Updating ProceduralMapEmpty
4 Years Ago
Better ring road / rail corner postprocessing
4 Years Ago
Updating ProceduralMapTesting
4 Years Ago
Added railside topology to several placement filters
4 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
4 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
4 Years Ago
Fixed rails missing from world file
4 Years Ago
Merge from main
4 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
4 Years Ago
RustNative update
4 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
4 Years Ago
Keep rail straight at rail / road intersections
4 Years Ago
Added rail / railside topologies
4 Years Ago
CodeGen
4 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
4 Years Ago
Increased rail ring smoothing parameters
4 Years Ago
Added rail ring corner postprocessing to road ring as well
4 Years Ago
Postprocess rail ring corners to smoothen their curves
4 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
4 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
4 Years Ago
Smoother rails
4 Years Ago
Straighter rails
4 Years Ago
LODs