userandrecancel

10,592 Commits over 4,383 Days - 0.10cph!

4 Years Ago
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4 Years Ago
steamnagleflush true by default
4 Years Ago
CodeGen
4 Years Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
4 Years Ago
Removed AllowWithoutAuth Increased SendBufferSize default value to 4MB
4 Years Ago
Always log warning when SendMessage fails
4 Years Ago
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Changed default networking to Steam Networking (run server with -raknet to use RakNet instead) Support Steam Networking inside the editor (also used by default)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
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4 Years Ago
World config toggle for rivers
4 Years Ago
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Fixes
4 Years Ago
Fixes
4 Years Ago
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
4 Years Ago
Prefab blacklist / whitelist implementation
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4 Years Ago
Merge from cliff_rail_fixes
4 Years Ago
RustNative update
4 Years Ago
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
4 Years Ago
RustNative update
4 Years Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
4 Years Ago
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4 Years Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
4 Years Ago
Compile fix
4 Years Ago
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4 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
4 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
4 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
4 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
4 Years Ago
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