10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                AntiHack.LogToConsole and console messages on player kill contain player position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Edge case fixes of cliffs overlapping rail
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved grass shadows setting from "experimental" section to "graphics" section in the options menu
Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▇_▌▅▆▆▅▇ ▋▋▋▌▋▆ (▍█▍▊▅▊▄ ▉▄▉)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attempted fix for MLRS being enabled in hardcore mode until the first server restart
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab full (except UI prefabs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from furnace_ui_rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE fix in KeyCodeEntry.ProcessLastNumberInput
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another "Tools/Update Loot Tables" NRE edge case
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverting encryption to 2 by default (further testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▊▍ ▅██ ▄▌▄ ▌▇▄▇▍▆▌▌▇▆ ▍▇▍▍▄ ▉ (▋▇▅▄▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed edge case that would cause exception when loading map file on certain seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting encryption to 1 by default due to test server issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Tools/Update Loot Tables" NRE edge case
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▌ ▇▅▆ ▇▄▊ ▍▉▋▍█▍▌▆▍▅ ▆▉▇▋▄ ▍ (+ ▌▆▋▌▉█▋ ▌▇▊█▋▍▋ ▍▌ ▇ █▆▆▍▉)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Merge from rail_network_4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another NRE edge case fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain_anchor_radius
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▌▌▍▄_▆▉▍▆▆▋▄▊▅_▇▍▊▍▇▉▅▍▉▅█ ▊█ ▄▅▊ ▉.▇ ▆▌ ▌▌▊█▄▇▊ (▉▍▋▇▉ ▊▇██▆▇▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▋▆ ▋▊▅█▌▅▉▊▉▉▆▄▇▅▆▇▋, ▆▄▅▅▋▌▆▆▆█▊▄▋▌ ▋▅█ ▉▊▇▋▆█▋▌▊▇▅▄▌▍█▆ ▅▊▍▊ ▅▍▋▍▅▊▋▍▊▋ (▋█▌▍▊ ▊▍▍▍▉█ ▆▄▉▄ ▆▇█▅ ▌▉▆▋▉▆ ▉▌█▉▊▊▋ ▆▌▉▋▆▍▇ ▋▆▆▊▇▆▌▌▅▌▍ ▆▇▌▌ ▆▉▊▆▊ ▄▋▉█▆ ▍▊▄▆▍▇▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Implementation (needs prefab updates + testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from rail_network_4
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed camera snapping after closing inventory under certain conditions on OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Same thing for RendererGrid and WorldGrid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Faster trivial reject for LOD cells
 
                
                
                
                
                
             
         
        
            
            
            
                
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