userandrecancel

10,546 Commits over 4,324 Days - 0.10cph!

4 Years Ago
Merge from rail_network_4
4 Years Ago
Another NRE edge case fix
4 Years Ago
Merge from terrain_anchor_radius
4 Years Ago
Gizmo
4 Years Ago
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4 Years Ago
Implementation (needs prefab updates + testing)
4 Years Ago
Merge from rail_network_4
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
4 Years Ago
Same thing for RendererGrid and WorldGrid
4 Years Ago
Faster trivial reject for LOD cells
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Cherry picking 73306
4 Years Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Cherry picking 73247
4 Years Ago
NRE edge case fix
4 Years Ago
Cleanup
4 Years Ago
Minor GenerateRoadTerrain tweaks
4 Years Ago
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
4 Years Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
4 Years Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
4 Years Ago
Fixed additional edge cases of left / right confusion at rail intersections
4 Years Ago
Added world reflection quality 4
4 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
4 Years Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
4 Years Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
4 Years Ago
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
4 Years Ago
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
4 Years Ago
Removed some old trail connection points from trainyard that no longer make any sense
4 Years Ago
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4 Years Ago
Forgotten prefab (player_preview)
4 Years Ago
Fixed RustCamera NRE in edit mode
4 Years Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
4 Years Ago
Fixed lighting not updating completly when changing reflection.quality convar
4 Years Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
4 Years Ago
Smaller underwater labs
4 Years Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
4 Years Ago
Fixed new ambient light missing from viewmodels under certain conditions
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fixed foliage billboards not receiving new ambient light on procedural maps
4 Years Ago
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
4 Years Ago
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves