userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

3 Years Ago
Added client.maxreceivequeue and server.maxreceivequeue convars Ensure maxreceivetime is still respected on the main thread even with multithreading enabled
3 Years Ago
Rearranging and simplifying some things, cleaning up, removing duplicate code
3 Years Ago
Sleep network thread when read queue is at capacity and write queue is empty (i.e. we're waiting for the main thread to catch up with us)
3 Years Ago
Steam networking log tweak to be more in line with Raknet
3 Years Ago
Fixed client main thread accessing peer directly in some console logs
3 Years Ago
Compile fix
3 Years Ago
Startup parameter to enable network thread (-networkthread)
3 Years Ago
Encryption support (forgotten file)
3 Years Ago
Encryption support
3 Years Ago
Baseline (disabled by default)
3 Years Ago
Merge from main
3 Years Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
3 Years Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
3 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
3 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
3 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
3 Years Ago
Optimization: Vector3.Distance -> sqrMagnitude
3 Years Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
3 Years Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
3 Years Ago
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
3 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
3 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
3 Years Ago
Skin bundle update
3 Years Ago
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
3 Years Ago
▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
3 Years Ago
▊▊▄▅▍▄▇▊▄ ▄▌▄▄▇ █▉▌▊▄▊▆▇▋▅ ▉▍ ▋▇ ▇▉▄-▌▉ (█▍▋▅▄▅▄▊▊ ▋ ▋▌▍▉▌▅ ▌▉ █▇▉▋ ▇▌ ▍▊▍▆ ▄▆ █▄▄▉▊█▊█ ▋█▄▄)
3 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
3 Years Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
3 Years Ago
▄▋▊▄▉ ▋▋▆, ▉▌▊▄█▌ ▉▆ ▍█▊▅▆▇▋▉▌ ▇██▄▇▉▍▋
3 Years Ago
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3 Years Ago
▆▍▉▇▊▇▌ ▋▍▄▅▍█▄█▄██
3 Years Ago
▊█▄▆▇▍▊▆▆ ▅█▄ ▄█▍▍ ▇▇ ▅▆▌▍
3 Years Ago
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
3 Years Ago
▉▌▊▊▄ ▊▅▇▆▊▉▄█▌▆▆ ▌▊▇▄ ██▆▉ █▇▆▋▋ ▊▆▄▉▆▉▉ ▊▄▍▄▉▌▉ ▄▄▇▍ ▌▇▉ ▉▆▊█▇▅ / ▉▅▅▋ ██▉▉▇█ ▉▆▇▋▉ ▌▋▆█▊ ▌▆▉▅▇▇█▅▄▄ █▅▌█▍▉▌ ▅▊▅▆ ▍▊ ▉▌▋█▊ (▄▋▉▇ ▍▋▆▇▉ ▄█▄▍ ▇█▇▍ ██▍▋▄ ▍▉ ▉▇▇ ▌▉▍▆▉▍ ▌▅▇ █▅▅ ▅▅▊▍▋▋▊▅▌ ▉▇ ▉█▆ ▉▌▍▋ ▍▋▊, ▇▇▋ ▊▌▌▅▅ ▆▅▌▌▆ ▆ ▌▄▄)
3 Years Ago
Print connection protocol in console instead of integer value
3 Years Ago
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3 Years Ago
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
3 Years Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
3 Years Ago
Merge from main
3 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
3 Years Ago
Merge from SteamNetworking_ByDefault
3 Years Ago
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3 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)