userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

6 Years Ago
Simplified the scripts some more
6 Years Ago
Triangle roof deploy volume adjustments
6 Years Ago
Triangle roof socket adjustments
6 Years Ago
6 Years Ago
Added conditional corner pieces to the prefabs of all tiers
6 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
6 Years Ago
Merge from building_blocks_2020
6 Years Ago
Merge from main
6 Years Ago
6 Years Ago
6 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
6 Years Ago
Rewriting everything so it sucks less
6 Years Ago
Merge from building_blocks_2020
6 Years Ago
Merge from main
6 Years Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
6 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
6 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
6 Years Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
6 Years Ago
Merge from main
6 Years Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
6 Years Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
6 Years Ago
Side roads are slightly wider
6 Years Ago
Default world size is 4500
6 Years Ago
Save++
6 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
6 Years Ago
Merge from network_lerp_4
6 Years Ago
Merge from main
6 Years Ago
Skin bundles
6 Years Ago
Merge from main
6 Years Ago
Cherry picking 52019
6 Years Ago
Added ConditionalModelFallback (model to use when no other conditional models can be used)
6 Years Ago
Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
6 Years Ago
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
6 Years Ago
Fucking around some more
6 Years Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
6 Years Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
6 Years Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
6 Years Ago
Merge from main
6 Years Ago
6 Years Ago
6 Years Ago
Roof triangle test
6 Years Ago
Merge from main
6 Years Ago
Fixed ceiling light deploy issues under triangle floors
6 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
6 Years Ago
Fixed "Unable to replace furnace under triangle frame"
6 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
6 Years Ago
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
6 Years Ago
Subtracting 51078 (significantly increased loadtime)
6 Years Ago
Cherry picking 42341 from hdrp (print_foliage console command)
6 Years Ago
Merge from main