9,576 Commits over 4,505 Days - 0.09cph!
Fixed duplicate poolable component on powered water purifier
PowerCounter pooling fixes
Fixed client stall during DDraw initialization (introduced 10 April 2014, changeset 2)
Enabled pooling on 42 IO entities
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
Merge from building_blocks_2020
Updated roof DirectionProperties parameters
Fixed DirectionProperties not working right with a local position offset (i.e. roofs)
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
Updated roof bounds to encompass conditional models
Prioritize concave corner conditional models over convex corner conditional models
Merge from conditional_roof_corners
Merge from building_blocks_2020
Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
Another audio bundle experiment
Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
Merge from underwear_swap_fix
Add underwear names to game manifest string pool
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
Roof prefab cleanup / refactor
Triangle roof line prefab updates (top / bottom / left / right)
Root top and bottom line conditional model scripts support triangular roofs
Added top neighbour sockets to roof prefabs
Don't show conditional wall corners on triangular walls
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
Can limit roof conditional models to square / triangle shape neighbours