12,611 Commits over 3,897 Days - 0.13cph!
Support for _DirtColor textures
▍▇▇▉█▅▄▍█ █▄▉█▉▋▊▄ ██ ▄▍▋▅▌▍ ▋▌▋ ▆▊▇▉▍▄▆ ▌▌▅▆ ▇▆▊ ▅▆▇▄▋
█▊▋▅▇▊▆ ▆▅▍ ▍█▌▆▄▋▋ ▄▄▌▌ █▌▄ ▍▆▊▇▅ (█▋▉▇ ▌█▌█▅▊ ▊█ ▇▅ ▍▇▌▋▍▉▌ ▍▄ ▊▅▌▍ ▌▊▅▄▍▌)
Fixed issues with world networking (introduced with monument_prioritization)
Merge from monument_prioritization
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
Merge from HDRP_Art_Backport
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
Fixed another edge case that could make rivers overlap each other
Fixed harbors and fishing villages spawning at ridiculous slopes
Merge from backport_bugfixes
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
Subtracting
61639 (should've gone on a branch)
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
▆▆▆▌▅▌▇▅ ▉▊▍▋▅ ▉▌▊▊▍▋▅ ▄▊▉▍▋ (██▉ █▍▆) █▉▌▇▉ ▉█ ▌▌█▉▇ █▍▉▋▇██ █▇▇█▉▊▋▆ ▅▊█ ▌▋ ▉█ █▆▇ ▅▇▅▅▄ ▌▊▉▆▄▍ (▅▊▄▄▍▉ ▌▅▄▇▋▌▆)
▅▅█▄▇▇▉▅ ▄▅▄▊█ █▄▅▍█▊▉ ▉▊▌▉▇ (▌▍▄ ▇▋▋) █▍▋▍▇ ▅▋ ▅▉▇█▄ ▄▌▄█▇▄▍ ▍▉█▊▊▉▆▌ ▊█▇ ▉▌ ▆█ ▉▊▊ █▊▍▆▆ ▄▅▅▉▌▊
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
█▌▋▊▇▋▊ ▊▊▄ "▍▄▌▋▇▆" ▇▊▇▇▄ ▍▄▋▆▌ ▉▆ ▆▍▊ ▉██▅▍▄▆ ▇▇▍▇ ▋▋▄▇▊▅▄▉▊▊█ ▇█▉▌▄ █▉▆█▇▋
█▇▉ ▇▉█ ▅▄▇-▄▇▊▅▆ ▊▌▅▇ ▅▋▆▄▄▄ ▍▊▄▄▌▋ ▄▉ ▄▍▇▊▌▇▉▉ ▇▉▆█▄▌
Terrain anchors prefer above-ocean-level spawn altitude if possible
Merge from unity_2020.3.7
Re-enabling graphics jobs on macOS (done experimenting)
Disabling graphics jobs on macOS for better profiling
FIxed harbor_2 never spawning
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
BiomeVisuals now supports pooled prefabs / entities
Added CollateTrainTracks to Barren (should resolve train track issues)
Added train tunnels to Barren, plus some other fixes
Disabled global billboards on all bushes for the current perf evaluation
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
Fixed DecorScale not applying to BushEntity
Temporarily removing HapisIsland from bundles / build settings
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
Satellite dish road fixes
Merge from HDRP_Art_Backport
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100