userandrecancel

10,611 Commits over 4,413 Days - 0.10cph!

5 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
5 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
5 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
5 Years Ago
Disabled incremental garbage collector on macOS again
5 Years Ago
Applying MergeFromMain_2021_04_06
5 Years Ago
Restoring stables_a and stables_b prefab moves
5 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
5 Years Ago
Merge preparations, second attempt
5 Years Ago
Merge preparations
5 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
5 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
5 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
5 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
5 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
5 Years Ago
Better terrain normal calculation
5 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
5 Years Ago
Import options for cliffs colliders: normals set to import
5 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
5 Years Ago
FoliagePlacement cleanup
5 Years Ago
Compile fix
5 Years Ago
Cleaned up fake Steam ID toggle menu item
5 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
5 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
5 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
5 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
5 Years Ago
Better terrain normal map around cliffs, part 2
5 Years Ago
Better terrain normal map around cliffs (probably)
5 Years Ago
Better GenerateCliffTopology
5 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
5 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
5 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
5 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
5 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
5 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
5 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
5 Years Ago
Compile fix
5 Years Ago
Fixed "no IPV6 support" when connecting using localhost
5 Years Ago
Unity 2019.4.22f1 Re-enabled graphics jobs on macOS (test)
5 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
5 Years Ago
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5 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
5 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
5 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
5 Years Ago
Only try generating dungeon navmesh if dungeon exists
5 Years Ago
Subtracting random_opt_2
5 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
5 Years Ago
Fixed tunnel entrance not correctly avoiding underground monuments when spawning