userandrecancel

10,480 Commits over 4,171 Days - 0.10cph!

8 Months Ago
Merge from tick_limit_improvements
8 Months Ago
Better maxpacketspersecond_tick lag forgiveness
8 Months Ago
Environment volume updates for the above ground / below ground transition pieces
8 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
8 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
8 Months Ago
Station prefab updates
8 Months Ago
9 Months Ago
Subtracting 109845 (workshop normal fix)
9 Months Ago
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9 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
9 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Restoring ProjectSettings.asset
10 Months Ago
editorconfig update
10 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
10 Months Ago
Skin bundles
10 Months Ago
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10 Months Ago
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10 Months Ago
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11 Months Ago
Fixed paddling pool water being invisible inside canyons
11 Months Ago
Shader fixes
11 Months Ago
Meta files
11 Months Ago
Script auto updates / compile fixes
11 Months Ago
manifest.json and packages-lock.json
11 Months Ago
TMP_ script changes
11 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
11 Months Ago
CurrentVersion.cs
11 Months Ago
ProjectVersion.txt
11 Months Ago
Fixed above ground pool water being invisible inside canyons
11 Months Ago
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11 Months Ago
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12 Months Ago
cave_small_hard terrain anchor fixes
12 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
12 Months Ago
All paths (road / rail / powerline) avoid mountain topology
12 Months Ago
Added radius check to SpawnHandler.CharDistribution
12 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
12 Months Ago
Removed lake and oasis from 3500 size maps
12 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
12 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
12 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
12 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
12 Months Ago
sponcoers
12 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
12 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
12 Months Ago
cave_large_medium terrain check fixes
12 Months Ago
Added second ocean topology pass after all cliffs have been spawned
12 Months Ago
Changed river splat from stones to gravel