userandrecancel

10,592 Commits over 4,383 Days - 0.10cph!

1 Year Ago
Fixed vine trees spawning too close to roads, rails and rivers
1 Year Ago
Fixed some rock formations not spawning in jungle biome
1 Year Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
1 Year Ago
Added jungle ore populations (needs balancing)
1 Year Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
1 Year Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
1 Year Ago
Added jungle biome to ore node spawn filter
1 Year Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
1 Year Ago
Avoid river, lake, swamp, road, rail topology for player spawns
1 Year Ago
MaterialConfig supports jungle biome
1 Year Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
1 Year Ago
ClimateOverlay has jungle biome
1 Year Ago
Compile fix
1 Year Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
1 Year Ago
Changeset 117626 optimizations (river / rail / road intersections)
1 Year Ago
Fixed some rail / road / river intersection issues
1 Year Ago
River source improvements
1 Year Ago
River source prefab minor fixes
1 Year Ago
Rivers scale up their width faster
1 Year Ago
Fixed many large rivers not getting placed due to bug in river end topology check
1 Year Ago
Jungle river reeds (reusing old assets for now)
1 Year Ago
River generation improvements
1 Year Ago
Include jungle biome in world config
1 Year Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
1 Year Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
1 Year Ago
drawcolliders now works in demos
1 Year Ago
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1 Year Ago
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1 Year Ago
Additional fixes for Metal API
1 Year Ago
Fixed incorrect PremiumClientCache refresh delay
1 Year Ago
Merge from main/premium_servers/manual_refresh
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Server compile fix
1 Year Ago
Steam upload files for aux05
1 Year Ago
Merge from main
1 Year Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
1 Year Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
1 Year Ago
Added refresh_foliage console command
1 Year Ago
1 Year Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
1 Year Ago
Added jungle swamps to World Setup prefab
1 Year Ago
Fixed several sound trigger references on new jungle foliage
1 Year Ago
Jungle foliage prefab DoPrepare
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Added position / rotation information to debugboatissue
1 Year Ago
Jungle avoids even more transition areas from temperate to other biomes
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from jungle_biome/jungle_foliage