userandrecancel

10,539 Commits over 4,324 Days - 0.10cph!

5 Months Ago
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5 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
5 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from workshop_metallic_2
6 Months Ago
Fixed WorkshopEditor opening on wrong page
6 Months Ago
Merge formatting fix
6 Months Ago
Reapplying WorkshopEditor scene changes
6 Months Ago
Merge from main
6 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Baseline
7 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
8 Months Ago
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8 Months Ago
Added DotRush config to ignore.conf
8 Months Ago
Fixed delivery drones sometimes not making it to their destination
8 Months Ago
Disabling graphics jobs on Mac builds
8 Months Ago
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9 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
9 Months Ago
Jungle biome distribution teaks & fixes
9 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
9 Months Ago
Players no longer spawn in jungle biome
10 Months Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
10 Months Ago
Merge from light_cull_occludee_fix
10 Months Ago
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10 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
10 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
10 Months Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
10 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
10 Months Ago
Train tunnel entrance bunker terrain anchor fixes
10 Months Ago
Merge from main
10 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
10 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
10 Months Ago
Fixed some rock formations not spawning in jungle biome
10 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
10 Months Ago
Added jungle ore populations (needs balancing)
10 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen