userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

3 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
3 Months Ago
Merge from world_update_2
3 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
3 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
3 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
3 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
3 Months Ago
Additional checks for ice sheets to avoid rivers
3 Months Ago
Fixed some additional oddities where rivers meet ocean
3 Months Ago
Fixed several GenerateOceanTopology oversights
3 Months Ago
Merge from hill_cliffs_splat
3 Months Ago
Merge from world_update_2
3 Months Ago
Added TerrainSplatRemove to all hill cliffs
3 Months Ago
TerrainSplatRemove
3 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
3 Months Ago
Fixed airfield sometimes spawning too close to river
3 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
3 Months Ago
Fixed underwater specular on terrain
3 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
3 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
3 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
3 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
3 Months Ago
Merge from main
3 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
3 Months Ago
Skin bundles
3 Months Ago
Skin update
3 Months Ago
Reapply code
3 Months Ago
Subtracting 1322 (skin corruption)
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Mege from main
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed river mesh being incorrect around rail and road crossings
3 Months Ago
Fixed several water regressions from 104770
3 Months Ago
Merge from world_update_2
3 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
3 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
3 Months Ago
Merge from world_update_2
3 Months Ago
Updating EAC setup / launcher
3 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
3 Months Ago
Improved PlaceCliffsUniform randomization
3 Months Ago
Fixed river / ocean transition terrain issues
3 Months Ago
Merge from world_update_2
3 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
3 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
3 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
3 Months Ago
Merge from river-ocean-transition
3 Months Ago
Merge from map_slope_shading
3 Months Ago
PlaceCliffsUniform improvements
3 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)