userandrecancel

12,519 Commits over 4,018 Days - 0.13cph!

40 Days Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
41 Days Ago
Added jungle swamps to World Setup prefab
41 Days Ago
Fixed several sound trigger references on new jungle foliage
41 Days Ago
Jungle foliage prefab DoPrepare
41 Days Ago
Manifest
43 Days Ago
Merge from main
43 Days Ago
Merge from main
47 Days Ago
Added position / rotation information to debugboatissue
47 Days Ago
Jungle avoids even more transition areas from temperate to other biomes
48 Days Ago
Merge from jungle_ruins
48 Days Ago
Merge from jungle_biome/jungle_foliage
48 Days Ago
Merge from jungle_ruins
48 Days Ago
Merge from main
48 Days Ago
Fixed various spawn population filters
48 Days Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
48 Days Ago
Monument biome filter adjustments
48 Days Ago
Jungle ruins S2P
48 Days Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
49 Days Ago
Merge from train_tunnel_altitude_2
49 Days Ago
Merge from main
49 Days Ago
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54 Days Ago
▊▌▍▍▆ █▅▆ ▋▇█▇▆█▌▉▇ ▌▅▄▅ █▍ ▉▌█▅▆ ▆▊▌▇ ▅▉▊▊▆ ▊▍▆ ▌▅ "▅▆▍██▋▍▄▇▋" ▋▋▇▆▍█ ▅▌▇▌ ▄▅▉▅▆▊▋ ▆▇▋▍▌▅ ▍▇ ▊▉█
55 Days Ago
Merge from fast_debug_draw
55 Days Ago
Adding Hidden/DebugLine shader to always included shader list
2 Months Ago
Skin bundle update (part 2)
2 Months Ago
Skin bundle update (part 1)
2 Months Ago
Skin update
2 Months Ago
Merge from rotation_parent_fix_2
2 Months Ago
Merge from main
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
2 Months Ago
Merge from primitive
2 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
2 Months Ago
Merge from primitive
2 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
2 Months Ago
Reapplying 109698
2 Months Ago
Merge from menu_friends_list
2 Months Ago
Merge from menu_friends_list
2 Months Ago
Compile fixes
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
2 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
3 Months Ago
Merge from primitive
3 Months Ago
Merge from bowturret
3 Months Ago
Merge from primitive (few merge conflicts in this one)
3 Months Ago
Rearranging to hopefully get a better merge diff
3 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
3 Months Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
3 Months Ago
Cherry picking 111833
3 Months Ago
Cherry picking 111833