10,685 Commits over 4,597 Days - 0.10cph!
Restoring a bunch of commits from yesterday I had to delete (sorry)
Subtracting
150838 (reapplying new navmesh)
Merge from terrain_lowering_nms_large_cave (reapply)
Subtracting
150878 (new submesh subtract) i.e. reapplying new submesh
Skin bundle update (rebuilt on Unity 6)
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
Reapplying meta file changes
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
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Asset bundle test: Use full absolute path and platform-specific directory separator
Merge from editor_copytexture_error_spam_fix
Add copilot-instructions.md
Fixing ocean topology floodfill not reaching certain sections behind road crossings
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fpb-config: 2022.3.41f1 -> 6000.3.11f1
Fix for ocean topology missing around certain rivers
Cinemachine compile fixes
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Various code auto updates, part 6 (third party)
Various code auto updates, part 5
Various code auto updates, part 4
Various code auto updates, part 3
Various code auto updates, part 2
Various code auto updates, part 1
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
TMP auto upgrade (this needs applying upstream)
Baseline (ProjectVersion, Packages, MultiplayerManager)
Enabled LZ4 high compression
Fixed ocean topology in launch site, potentially other monuments
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Fixed issue when meshes with and without uv2 channel were combined in the same batch
Foundation corner conditional model checks
Foundation corner sockets
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight