userandrecancel

10,685 Commits over 4,597 Days - 0.10cph!

6 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
6 Months Ago
Subtracting 150838 (reapplying new navmesh)
6 Months Ago
Merge from terrain_lowering_nms_large_cave (reapply)
6 Months Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
6 Months Ago
Skin bundle update (rebuilt on Unity 6)
7 Months Ago
Merge from main
7 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
7 Months Ago
Reapplying meta file changes
7 Months Ago
Merge from main
7 Months Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
7 Months Ago
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7 Months Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
7 Months Ago
Merge from main
7 Months Ago
Merge from editor_copytexture_error_spam_fix
7 Months Ago
Add copilot-instructions.md
7 Months Ago
ignore.conf update
7 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
8 Months Ago
Fix for ocean topology missing around certain rivers
8 Months Ago
Cinemachine compile fixes
8 Months Ago
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8 Months Ago
CurrentVersion.cs
8 Months Ago
Meta files
8 Months Ago
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8 Months Ago
Various code auto updates, part 6 (third party)
8 Months Ago
Various code auto updates, part 5
8 Months Ago
Various code auto updates, part 4
8 Months Ago
Various code auto updates, part 3
8 Months Ago
Various code auto updates, part 2
8 Months Ago
Various code auto updates, part 1
8 Months Ago
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
8 Months Ago
TMP auto upgrade (this needs applying upstream)
8 Months Ago
Baseline (ProjectVersion, Packages, MultiplayerManager)
8 Months Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
8 Months Ago
Enabled LZ4 high compression
8 Months Ago
Fixed ocean topology in launch site, potentially other monuments
8 Months Ago
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8 Months Ago
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9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
9 Months Ago
Foundation corner conditional model checks
9 Months Ago
Foundation corner sockets
9 Months Ago
Added CornerSocket
9 Months Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight