userandrecancel

12,519 Commits over 4,018 Days - 0.13cph!

3 Months Ago
Subtracting previous shoreVector fuckery
3 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Merge from train_tunnel_altitude
3 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
3 Months Ago
Merge from train_tunnel_altitude
3 Months Ago
Merge from primitive
3 Months Ago
Merge from main
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
3 Months Ago
Cherry picking 111563
3 Months Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
3 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
3 Months Ago
WorldSpaceGrid alignment fixes
3 Months Ago
Merge from main
3 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
3 Months Ago
Rust.cs formatting
3 Months Ago
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3 Months Ago
Merge from primitive_gm
3 Months Ago
ScriptableWorldConfig are now inside a Resources folder and loaded with Resources.LoadAll The problem in the original implementation is that it would have needed explicit bundle assignment, as nothing was referencing those assets in order to pull them into a bundle, this feels more robust and mirrors what we do in other places (like GameModeManifest)
3 Months Ago
Removed generate_oil_rigs convars since it was added to the wrong script (PlaceMonuments vs. PlaceMonumentsOffshore)
3 Months Ago
aux04 Steam upload files
3 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
3 Months Ago
Baseline
3 Months Ago
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3 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
3 Months Ago
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3 Months Ago
ProceduralMapTesting updates
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
3 Months Ago
GenerateDungeonGrid stays within terrain bounds
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed terrain around train tunnel above / below ground connection
3 Months Ago
Climate update (copying temperate parameters to jungle)
3 Months Ago
RustNative update (jungle biome has forest topology everywhere)
3 Months Ago
TerrainConfig update (copying temperate parameters to jungle)
3 Months Ago
RustNative update (jungle biome baseline)
3 Months Ago
ProceduralMapEmpty fixes
3 Months Ago
Added jungle ClimateParameters
3 Months Ago
Added jungle biome to terrain backend and shaders
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed terrain around train tunnel above / below ground connection
3 Months Ago
Merge from tick_limit_improvements
3 Months Ago
Better maxpacketspersecond_tick lag forgiveness
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Environment volume updates for the above ground / below ground transition pieces
3 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
3 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes