userandrecancel

10,539 Commits over 4,324 Days - 0.10cph!

10 Months Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
10 Months Ago
Added jungle biome to ore node spawn filter
10 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
10 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
10 Months Ago
MaterialConfig supports jungle biome
10 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
10 Months Ago
ClimateOverlay has jungle biome
10 Months Ago
Compile fix
10 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
11 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
11 Months Ago
Fixed some rail / road / river intersection issues
11 Months Ago
River source improvements
11 Months Ago
River source prefab minor fixes
11 Months Ago
Rivers scale up their width faster
11 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
11 Months Ago
Jungle river reeds (reusing old assets for now)
11 Months Ago
River generation improvements
11 Months Ago
Include jungle biome in world config
11 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
11 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
11 Months Ago
drawcolliders now works in demos
11 Months Ago
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11 Months Ago
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11 Months Ago
Additional fixes for Metal API
11 Months Ago
Fixed incorrect PremiumClientCache refresh delay
11 Months Ago
Client update fix
11 Months Ago
Added some missing shaders to always included shaders
11 Months Ago
Merge from main/premium_servers/manual_refresh
11 Months Ago
Merge from main
11 Months Ago
Client compile fix
11 Months Ago
Server compile fix
11 Months Ago
Steam upload files for aux05
11 Months Ago
Merge from main
11 Months Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
11 Months Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
11 Months Ago
Added refresh_foliage console command
11 Months Ago
11 Months Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
11 Months Ago
Added jungle swamps to World Setup prefab
11 Months Ago
Fixed several sound trigger references on new jungle foliage
11 Months Ago
Jungle foliage prefab DoPrepare
11 Months Ago
Manifest
12 Months Ago
Merge from main
12 Months Ago
Added position / rotation information to debugboatissue
12 Months Ago
Jungle avoids even more transition areas from temperate to other biomes
12 Months Ago
Merge from jungle_ruins
12 Months Ago
Merge from jungle_biome/jungle_foliage
12 Months Ago
Merge from jungle_ruins
12 Months Ago
Merge from main
12 Months Ago
Fixed various spawn population filters