12,539 Commits over 3,806 Days - 0.14cph!
Cleaned up fake Steam ID toggle menu item
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
Fixed cliffs not spawning on steep terrain next to rivers / roads
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
Better terrain normal map around cliffs, part 2
Better terrain normal map around cliffs (probably)
Better GenerateCliffTopology
Updated "World Setup" prefab to better handle cliff topology & splat
RustNative update (got rid of cliff / rock splat in splat map first pass)
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Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
Added support for tunnel entrances inside monuments
No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
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ProceduralMapEmpty test scene for just the heightmaps
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
Fixed "no IPV6 support" when connecting using localhost
Unity 2019.4.22f1
Re-enabled graphics jobs on macOS (test)
Disable aurora, rainbow and lightning effects when inside train tunnels
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Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
Completely disable rain / snow particle effects inside train tunnel environment volumes
Only try generating dungeon navmesh if dungeon exists
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
Fixed players getting killed at the bottom of certain tunnel segments
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"
Awful fix for "Tunnel clipping into the stairwell"
Fixed
59114 (Increased train tunnel nobuild volumes slightly)
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
AIInformationZone and AIThinkManager are IServerComponent
Train tunnel topology map tweaks
Increased train tunnel nobuild volumes slightly