userandrecancel

12,539 Commits over 3,806 Days - 0.14cph!

4 Years Ago
▅▇▆▊▍ ▅█▅▌▇▆▅▇█▉▉▆▆▌ ▊▌▋█▄▍ ▉▄ ▋▉█▌▆ ▌▋▋ ▉▅▉▅▉▄▌▄▋▇▄ ▆▊ ▄██ ▍▆▍▌▇▍▅▊ ▇▄▋ ▊█▉▍▇ ▊▋ ▄▇ ▊▄▆ ▉▄▋▊▊▍▇ (▇▊▅▍ ▌▍▍ ▍▇▉ ▍▍▌▉▆▆▉▆ ▇▋ ▊▍▍▄▋ ▌▄▇ ▌▉▆█▋▄▊▄ █▉ ▊▄█▋▇▉ █▋▆▊▆▋▆█) -- ▇▅▊█▋ ▅▆▍▍ ▉▅ ▋▆█▅▋▌ ▆▋▄ ▉▇▇▌▉ "█▊▍ ▊▇▄▄" ▇▌▅▉▇▆▆ ▇▆▋ ▄▌▊ ▊▆▍▉█▋▄ ▄▆▍▄ ▌▋▌▇█
4 Years Ago
▊▅▉▇ █▆▍▊▋▄█ ▇▊▍▌▌ ▌▊▋▆ ▊▉▆▊▌▍▆ ▄▇ ▊█▍█▊▇█▇
4 Years Ago
▉▉▅▍▉ █▅▊▉ ▆▍▌▆
4 Years Ago
▇██▇▉ "█▆▅ ▊▌▅▊" ▍▋▋▆▍▅▌ █▇█
4 Years Ago
▌▅▋▅▅ ▉▋▊▉ ██▌▆
4 Years Ago
▅▋▇▇▊▉█▉ ▊▊▌▌▆ ▉▊ ▊▅▋▍▊▍▇▅▊
4 Years Ago
▊█▊▄▆ ▊▍▄█ ▇▅▄▉
4 Years Ago
▅▅▍▌▋▌ ▉▉▇▍ ▇▆▍▉▆█▆ █▍ ▌▊▌▋▍▅▅▋ ▍▉▌ ▇▄▄▍ ▊▉▍▉▇█▄ ▊▉▍▍ ▆▋▊▆▆█▌▄▌▍_▆▇▄▊▉▄▉▄▉▉ ▇▆ ▍▍▋█▋▅▉▌▄ ▇▌ ▍ (▍█▅▊▆█ █▍▆▍ ▇▅▍▌ ▋▇█▊▄)
4 Years Ago
▅▌▊▍▋▅▋▉▅ ███▄▊▌ ▅▊█▋▊▄▉▊ ▆▄▅▊▍▍ ▄▌▍▅ ▍▍▋ ▅▍▅▉▌▍ ▉▆▌▆ █▍▅▋▉▍▉ ▇▉▊▅▇▌▊ █▋ ▉▅▊█▆-▅▋▅▄ ▊▆▆▌▄▄██▋▊▊ ▋▅ █▍█ ▌▇▇▉▌▅ ▉▄ ▄ █▇▊▇▍▇
4 Years Ago
▄▊▌▄▍▊▍█▊ ▍█▇▆▊▄▊▍▍ ▊▄▉▉▄▌▊▉ ▅█▌▋▇▍ ▉▌▉ ▉▌▆█▆▋ ▌▆▋▋ ▋▅▌▋▆▄▅ ▊█▋█▊▍▇ ▇█ █▊▌▊▉-▋█▄▉ ▌▋█▇▇▊▇▆▅▍█ (▇▊▉▋ ▆▆▄▄▄)
4 Years Ago
▉▇▅▌▉ ▋█▍▉▊▋ ▉▉▄█ ▄▉▇▊'▊ █▇▌█ ▉▍ ▇▌ ▉▍▄▊▅▌▅█▄▉▇▋ ▍▉ ▊▊▅▌▋▌▊ ▄▍ ▊▍▆▉ ▆▉▊▆▉█▊ █▉ ▊▄ █▋▌▍▄ ▍▄ ▍▋▌▊▅▇▊▅█▅█ (▄▇▋▌▆▍▍█ ▆▋▇ ▇▅▅▄▄█ ▍▍▋▄▍▊▍▉ ▋▉▇▆▉ █▍█, ▄▉▆▇ ▉▉ ▍▍▉▋ ▆▊ ▇▊ ▉▅▆▆)
4 Years Ago
▌█▊█▆▅ ▇█▍▋▇▄▅▅ ▊▆▍▄▇█▋ ▍▋▇▌▊
4 Years Ago
▅▇▋▍▄ ▄▆▍▅▅▅▉▇█▋ ▌▍▋▅ ▋▋▆▉ (▌▅▅-▉▇▉▇█▆▄▄▊ ▆▇▇▆█▉▄ ▌▍▅▋▇▇)
4 Years Ago
▍█▋▋▉▆▋▌ ▌▉▋ ▋█▆▋▊▋-▉▌▍█▋▌▇▆ ▋▍▅▌▆▋▉▄ ▋▅▌▄▉▉▋▌▇▅ ▋▌▍▍▆ █▇ ▄▍ ▉▋▆▅▊█▉ ▋▇▉ ▄▊▋▆▋▊▅▌ ▊▆▄ ▅▄▅ ▊▄▉▆▋▋▋ █▆▋▄▆ █▍▆▊▍▋█▆ ▆█▄▊▆ ▆▄▉ ▋▋▍█▊▅▉▉
4 Years Ago
▍▌▇▇▊▉▌▌▊ ▋▇▅▄▆▇▇▍▆▌ ▅▅▆█▊▄█▆▍▆▊▍ ▄▆▋█▋ ▇▅▅▊ ▇▋▍▉ ▋▆▆▅▆▅▋▄▅▇ ▌▊▇ ▋▇▅▆▍▊ ▍▋▆▍▇ ▋▉▄▋ (▅▆▌█▇▍ ▌▋ ▅▄▊▅ ▌▍▍▌▌)
4 Years Ago
▇▉▊▅▅▊▇▇▉▇ ▉█ ▇▋▊▋▉▊▌▋ ▄▄▇▇▍ ▌▇▆ ▍▌▊▋▌▊▄ ▋▉█▍ ▄▉█▇█ ▆▇▍▅▅▍▊▊ ▇▅▊▇▆▇▆ ▇▆ ▄▇▊▋▋▉▊ ▊▌▆▄▊▋ ▆▉▊▌▄▉▌▆▅▄▅ ▄▇▊▍▋█▅▆ (▊▋█▄▋▊█▋ ▆▉▆ ▋▊▍▊▍▅▋▇▆▊█▄▍▇▉, ▋█▍▋▌█▄=▌.▄▍)
4 Years Ago
█▉▉▅▌ ▍▇▆▅▅▇▊▉▊▅▉▌▅▊▉▆▄▍▇_▅▊▍_▍█▌▅▄▄ ▆▅ █▍▍▋▅ ▊▆▌ ▄▉▅▇▆█ █▄ ▊▌▋▊█▉ ▆▍▆▍█▌▆ (▍▆▊▆█▊▊ / ▍▇▉▌▍) ▅▍▋▄ ▆▊█ ▄▋▉▅▆▊ (▋▌▊▍▉▅▆=█▉)
4 Years Ago
█▅▊▍ ▆▆▄▅_▍▍▍_▇▋▋▅▇▄▇▆ ▊▆▍▋▌▇ ▋▉▅▉▇ ▍▆▌▄▋▉▇
4 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
4 Years Ago
PathFinder.FindClosestWalkable bounds checks
4 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
4 Years Ago
Added optional receiveToEnd toggle to ConnectionManager.Receive and SocketManager.Receive (default true = old behaviour) Added SteamNetworkingUtils.Unencrypted Merge branch 'master' of Facepunch.Steamworks
4 Years Ago
DoPrepare
4 Years Ago
More DoPrepare fixes
4 Years Ago
Meta file upper / lower case fix (part 2)
4 Years Ago
Meta file upper / lower case fix (part 1)
4 Years Ago
Committing game manifest prefab auto-updates
4 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
4 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
4 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
4 Years Ago
Committing some more prefab auto-updates
4 Years Ago
▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
4 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
4 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
4 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
4 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
4 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
4 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
4 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
4 Years Ago
Added support for maxreceivetime to Steam Networking
4 Years Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
4 Years Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
4 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
4 Years Ago
Merge from main
4 Years Ago
█▆█▄ ▄█▍▄▄ "▆▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█" ▇▄▍▌▊▅▍▍▄▇▄ ▊▊▊ ▍▉ (▋▌▅▉█▌▉=▉)
4 Years Ago
Better ReimportPrefabs / ReserializePrefabs (maybe)
4 Years Ago
Merge from main
4 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item