userandrecancel

10,556 Commits over 4,352 Days - 0.10cph!

5 Years Ago
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
5 Years Ago
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall) Disabled particle grid update altogether if it's not raining
5 Years Ago
Fixed rain and snow falling through water (collision mask adjustment)
5 Years Ago
Less convoluted SynchronizedClock implementation
5 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
5 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
5 Years Ago
weather.load is case insensitive
5 Years Ago
Enabled time progression on CraggyIsland again
5 Years Ago
Added sting weather effects (currently just lightning)
5 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
Merge from main
5 Years Ago
Merge from particle_grid
5 Years Ago
Weather particle effects follow camera altitude when flying
5 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
5 Years Ago
Cherry picking 54999
5 Years Ago
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
5 Years Ago
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)
5 Years Ago
ParticleSpawn tweak
5 Years Ago
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
5 Years Ago
Spawn weather particle effects on a grid, opens the door to various optimizations
5 Years Ago
Convar tweaks
5 Years Ago
Restored weather.rain and weather.wind convars
5 Years Ago
Fixed sky dome prefab having a fogginess of 3e-45 saved
5 Years Ago
Weather report tweak
5 Years Ago
Fixed that weather convar overrides would be clamped to 1
5 Years Ago
Better weather seed / randomization
5 Years Ago
Added weather.load convar to load a specific weather preset Added weather.reset convar to reset to dynamic weather Added replicated convars for all the individual weather parameters (modding / events)
5 Years Ago
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
5 Years Ago
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
5 Years Ago
Restored rain chance (10%)
5 Years Ago
Fixed fog hiding clouds in the max rain weather state
5 Years Ago
Plugged new rain and snow particle effect prefabs into the rain and snow system
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
5 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
5 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)