userandrecancel

10,611 Commits over 4,413 Days - 0.10cph!

5 Years Ago
▉ ▉▅▍▉█ ▅▊▉▆ ▍▌▆▌
5 Years Ago
▇ ██▇▉█ ▆▅▊▌ ▅▊▍▋▋ ▆▍▅▌█▇█ ▋▅▊
5 Years Ago
▌ ▅▋▅▅▉ ▋▊▉█ █▌▆▆
5 Years Ago
▅ ▋▇▇▊▉█▉▊ ▊▌▌▆▉ ▊▊ ▅▋▍▊▍▇▅▊▇
5 Years Ago
▊ █▊▄▆▊ ▍▄█▇ ▅▄▉▄
5 Years Ago
▅ ▅▍▌▋▌▉ ▉▇▍▇ ▆▍▉▆█▆█ ▍▌ ▊▌▋▍▅▅▋▍ ▉▌▇ ▄▄▍▊ ▉▍▉▇█▄▊ ▉▍▍▆ ▋▊▆▆█▌▄▌▍▆▇▄▊▉▄▉▄▉▉▇▆ ▍▍ ▋█▋▅▉▌▄▇▌ ▍▍ █ ▅▊▆██▍▆ ▍▇▅▍ ▌▋▇█ ▊▄▇▊▄▌
5 Years Ago
▅ ▌▊▍▋▅▋▉▅█ ██▄▊▌▅ ▊█▋▊▄▉▊▆ ▄▅▊▍▍▄ ▌▍▅▍ ▍▋▅ ▍▅▉▌▍▉ ▆▌▆█ ▍▅▋▉▍▉▇ ▉▊▅▇▌▊█ ▋▉ ▅▊█▆▅▋▅▄▊▆ ▆▌▄▄██▋▊▊▋▅ █▍ █▌▇ ▇▉▌▅▉▄ ▄█ ▇ ▊▇▍▇▆▍
5 Years Ago
▄ ▊▌▄▍▊▍█▊▍ █▇▆▊▄▊▍▍▊ ▄▉▉▄▌▊▉▅ █▌▋▇▍▉ ▌▉▉ ▌▆█▆▋▌ ▆▋▋▋ ▅▌▋▆▄▅▊ █▋█▊▍▇▇ ██ ▊▌▊▉▋█▄▉▌▋ █▇▇▊▇▆▅▍█▇▊ ▉▋▆▆▄ ▄▄▌▍▌▅
5 Years Ago
▉ ▇▅▌▉▋ █▍▉▊▋▉ ▉▄█▄ ▉▇▊▊█▇ ▌█▉▍ ▇▌ ▉▍ ▄▊▅▌▅█▄▉▇▋▍▉ ▊▊ ▅▌▋▌▊▄▍ ▊▍ ▆▉▆▉ ▊▆▉█▊█▉ ▊▄ █▋ ▌▍▄▍▄ ▍▋ ▌▊▅▇▊▅█▅█▄▇ ▋▌▆▍▍█▆▋▇ ▇▅▅ ▄▄█▍▍▋ ▄▍▊▍▉▋▉▇ ▆▉█▍█ ▄▉▆▇ ▉▉▍▍ ▉▋ ▆▊▇▊ ▉▅ ▆▆ ▅█▇▇▄
5 Years Ago
▌ █▊█▆▅▇ █▍▋▇▄▅▅▊ ▆▍▄▇█▋▍ ▋▇▌▊▉
5 Years Ago
▅ ▇▋▍▄▄ ▆▍▅▅▅▉▇█▋▌ ▍▋▅▋ ▋▆▉▌ ▅▅▉▇▉▇█▆▄▄▊▆▇▇ ▆█▉▄▌▍▅ ▋▇▇▇▊▅█
5 Years Ago
▍ █▋▋▉▆▋▌▌ ▉▋▋ █▆▋▊▋▉▌▍█▋▌▇▆▋▍ ▅▌▆▋▉▄▋▅ ▌▄▉▉▋▌▇▅▋▌ ▍▍▆█▇ ▄▍ ▉▋ ▆▅▊█▉▋▇ ▉▄▊ ▋▆▋▊▅▌▊▆ ▄▅▄ ▅▊▄ ▉▆▋▋▋█▆ ▋▄▆█▍ ▆▊▍▋█▆▆█ ▄▊▆▆▄ ▉▋▋ ▍█▊▅▉▉▌▇
5 Years Ago
▍ ▌▇▇▊▉▌▌▊▋ ▇▅▄▆▇▇▍▆▌▅ ▅▆█▊▄█▆▍▆▊▍▄ ▆▋█▋▇ ▅▅▊▇ ▋▍▉▋ ▆▆▅▆▅▋▄▅▇▌ ▊▇▋ ▇▅▆▍▊▍ ▋▆▍▇▋ ▉▄▋▅ ▆▌█▇▍▌▋ ▅▄ ▊▅▌▍ ▍▌▌▌█▊
5 Years Ago
▇ ▉▊▅▅▊▇▇▉▇▉ █▇ ▋▊▋▉▊▌▋▄ ▄▇▇▍▌ ▇▆▍ ▌▊▋▌▊▄▋ ▉█▍▄ ▉█▇█▆ ▇▍▅▅▍▊▊▇ ▅▊▇▆▇▆▇ ▆▄ ▇▊▋▋▉▊▊ ▌▆▄▊▋▆ ▉▊▌▄▉▌▆▅▄▅▄ ▇▊▍▋█▅▆▊ ▋█▄▋▊█▋▆▉ ▆▋▊ ▍▊▍▅▋▇▆▊█▄▍▇▉▋█▍ ▋▌█▄▌▄▍▋█▍▅▊▌
5 Years Ago
█ ▉▉▅▌▍ ▇▆▅▅▇▊▉▊▅▉▌▅▊▉▆▄▍▇▅▊▍▍█▌▅▄▄▆▅█ ▍▍ ▋▅▊▆▌ ▄▉▅ ▇▆██▄▊ ▌▋ ▊█▉▆▍▆ ▍█▌▆▍▆▊ ▆█▊▊▍▇▉▌ ▍ ▅▍▋▄▆▊ █▄▋▉ ▅▆▊ ▋▌▊▍▉▅ ▆█▉▄▆█▄▌▌▋▅▆
5 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
5 Years Ago
PathFinder.FindClosestWalkable bounds checks
5 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
6 Years Ago
DoPrepare
6 Years Ago
More DoPrepare fixes
6 Years Ago
Meta file upper / lower case fix (part 2)
6 Years Ago
Meta file upper / lower case fix (part 1)
6 Years Ago
Committing game manifest prefab auto-updates
6 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
6 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
6 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
6 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
6 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
6 Years Ago
Committing some more prefab auto-updates
6 Years Ago
▅ █▋▇▄▇▍▉▊ ▋▌▌▉▅ ▍▋▄▆▇█▍▍▊▄ ▇▄▇▅▉▋▊█▋▌ ▌█▇█▉ ▍▆▋ ▌▍▆▋▌▋▌█ ▋▅▉ ▍▇▅▌▋▍▍ ▄▋▄▌▅▇ ▅▋▆██ ▊▋█▅▆ ▅▋▋▊ ▆▉▇▄ ▄█▍▋▉▋▊▉ █▉▌▉▊▍▌ ▌▊▄█ ▇▍▅█▄ ▌▄▄ ▅▄▆▋▉█▍▌▊█ ▇▆▉▌▍ ▅▅▊▊ ▉▅▌▍▄▅▄
6 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
6 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
6 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
6 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
6 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
6 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
6 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
6 Years Ago
Added support for maxreceivetime to Steam Networking
6 Years Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
6 Years Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
6 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
6 Years Ago
Merge from main
6 Years Ago
█ ▆█▄▄ █▍▄▄▆ ▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█▇▄▍ ▌▊▅▍▍▄▇▄▊▊▊ ▍▉▋ ▌▅ ▉█▌▉▉▍▇▋▉▋▉
6 Years Ago
Better ReimportPrefabs / ReserializePrefabs (maybe)
6 Years Ago
Merge from main
6 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
6 Years Ago
Missing ! in 55942
6 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
6 Years Ago
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
6 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build