userandrecancel

10,531 Commits over 4,232 Days - 0.10cph!

5 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
5 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
5 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
5 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
5 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
5 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
5 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
5 Years Ago
Added support for maxreceivetime to Steam Networking
5 Years Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
5 Years Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
5 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
5 Years Ago
Merge from main
5 Years Ago
█▆█▄ ▄█▍▄▄ "▆▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█" ▇▄▍▌▊▅▍▍▄▇▄ ▊▊▊ ▍▉ (▋▌▅▉█▌▉=▉)
5 Years Ago
Better ReimportPrefabs / ReserializePrefabs (maybe)
5 Years Ago
Merge from main
5 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
5 Years Ago
Missing ! in 55942
5 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
5 Years Ago
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
5 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
5 Years Ago
▄▋█▅▉ ▅▅▋▋▍_▍▉▇▌▌▋▌▋▅▆▍▌ ▇█ ▊█▅▄▆▅▉ ▅▌▆█▉▋▋ █▇▅▅▌ ▇▇ ▆█▉▇▍▋▆██▉ ▆█▄ ▉▄▄▅█ (▉█▋ ▊▅ ▇▇▄ ▄▇▌ ▄▋▄▍▄ █▄▉▊▆▇▇▋▇, ▊▆ ▅▊'▆ ▇▇▄▊▆▌▊▉ ▇▅ ▍▍▋▌▊▇▋ ▅█▍▅▄ ██ ▅▅▅▄ ▆█▄ ▆▇▌▄)
5 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
5 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
5 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
5 Years Ago
Climate.GetThunder NRE fix
5 Years Ago
weather.report now includes the exact parameters that are currently being applied to the sky dome
5 Years Ago
Compile fix
5 Years Ago
Allow weather.load while playing back demos
5 Years Ago
Send replicated convar initial state when starting a demo
5 Years Ago
Added rainbow support (currently disabled on all weather presets)
5 Years Ago
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
5 Years Ago
Merge from weather2
5 Years Ago
The first 3 weather seeds in the editor always yield clear weather
5 Years Ago
Early exit for weather.load / reset / report if climate instance is null
5 Years Ago
Network++
5 Years Ago
Merge from weather2
5 Years Ago
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
5 Years Ago
Exclude lakes from mainland topology generation
5 Years Ago
Indentation fix
5 Years Ago
Merge from hdrp_backport_andre
5 Years Ago
Merge from main
5 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
5 Years Ago
Merge from weather2
5 Years Ago
Stormy snow implementation
5 Years Ago
Merge from main#55213 (in sync with halloween branch)
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
5 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
5 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
5 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)