10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Reserialized prefabs in Assets/Prefabs (counting 5355)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for maxreceivetime to Steam Networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refreshed Prefabs.txt and Prefabs.unity for the SDK
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument markers fall back to root game object name when phrase is not set
Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled async Steam callbacks, tick them on the main thread instead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▆█▄ ▄█▍▄▄ "▆▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█" ▇▄▍▌▊▅▍▍▄▇▄ ▊▊▊ ▍▉ (▋▌▅▉█▌▉=▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better ReimportPrefabs / ReserializePrefabs (maybe)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added "Assets/Prefabs/Prepare All Prefabs" menu item
Added "Assets/Prefabs/Prepare Selected Prefabs" menu item
Added "Assets/Prefabs/Reimport All Prefabs" menu item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added DoPrepare item to asset right click menu (good for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing prefab auto-updates so the build server doesn't have to update / revert them every build
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▋█▅▉ ▅▅▋▋▍_▍▉▇▌▌▋▌▋▅▆▍▌ ▇█ ▊█▅▄▆▅▉ ▅▌▆█▉▋▋ █▇▅▅▌ ▇▇ ▆█▉▇▍▋▆██▉ ▆█▄ ▉▄▄▅█ (▉█▋ ▊▅ ▇▇▄ ▄▇▌ ▄▋▄▍▄ █▄▉▊▆▇▇▋▇, ▊▆ ▅▊'▆ ▇▇▄▊▆▌▊▉ ▇▅ ▍▍▋▌▊▇▋ ▅█▍▅▄ ██ ▅▅▅▄ ▆█▄ ▆▇▌▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added wetness_rain and wetness_snow convars to adjust how wet players get
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Climate.GetThunder NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                weather.report now includes the exact parameters that are currently being applied to the sky dome
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow weather.load while playing back demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send replicated convar initial state when starting a demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rainbow support (currently disabled on all weather presets)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                The first 3 weather seeds in the editor always yield clear weather
 
                
                
                
                
                
             
         
        
            
            
            
                
                Early exit for weather.load / reset / report if climate instance is null
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exclude lakes from mainland topology generation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hdrp_backport_andre
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stormy snow implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main#
55213 (in sync with halloween branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More tweaks to rain particle lifetime after testing additional scenarios
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverting rain max collision shapes (changeset 55163)
Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stormy rain implementation