userandrecancel

12,523 Commits over 4,018 Days - 0.13cph!

4 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
4 Years Ago
Better terrain normal map around cliffs, part 2
4 Years Ago
Better terrain normal map around cliffs (probably)
4 Years Ago
Better GenerateCliffTopology
4 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
4 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
4 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
4 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
4 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
4 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
4 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
4 Years Ago
Compile fix
4 Years Ago
Fixed "no IPV6 support" when connecting using localhost
4 Years Ago
Unity 2019.4.22f1 Re-enabled graphics jobs on macOS (test)
4 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
4 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
4 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
4 Years Ago
Only try generating dungeon navmesh if dungeon exists
4 Years Ago
Subtracting random_opt_2
4 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
4 Years Ago
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
4 Years Ago
Fixed players getting killed at the bottom of certain tunnel segments
4 Years Ago
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"
4 Years Ago
Awful fix for "Tunnel clipping into the stairwell"
4 Years Ago
Fixed 59114 (Increased train tunnel nobuild volumes slightly)
4 Years Ago
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
4 Years Ago
Merge from main/save_204
4 Years Ago
Merge from main/Workcart
4 Years Ago
AIInformationZone and AIThinkManager are IServerComponent
4 Years Ago
Merge from main/save_204
4 Years Ago
Merge from main/save_204
4 Years Ago
Merge from main/Workcart
4 Years Ago
Merge from main/save_204
4 Years Ago
Merge from main/Workcart
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main/Workcart
4 Years Ago
Train tunnel topology map tweaks
4 Years Ago
Increased train tunnel nobuild volumes slightly
4 Years Ago
Fixed edge case that could cause a tunnel entrance not to connect to its train station correctly
4 Years Ago
Train tunnel entrances no longer spawn on roads that start or end at mining quarries, water wells or swaps
4 Years Ago
Barricade train tunnel cells no longer spawn right next to each other
4 Years Ago
Ensure train tunnels leave some distance between themselves and the terrain surface (so underwater rocks that reach into the terrain don't reach into the tunnels)
4 Years Ago
Train tunnel corridors are OnlyVisibleUnderground
4 Years Ago
DistanceFlareLOD and CoverageQueryFlare now also check LODEnvironmentMode (always invisible when underground, unless player is also underground)