userandrecancel

9,575 Commits over 4,444 Days - 0.09cph!

7 Years Ago
Merge from map_improvements
7 Years Ago
Compile fix
7 Years Ago
Merge from map_improvements
7 Years Ago
Merge from main/ring_road
7 Years Ago
Merge from main 44413
7 Years Ago
RoadTest scene update
7 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
7 Years Ago
Fixed road height on roadside monuments
7 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
7 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
7 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
7 Years Ago
Merge from main
7 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
7 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
7 Years Ago
Support for proper roadside monuments along the ring road
7 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
7 Years Ago
Forgot to assign two-lane road material
7 Years Ago
Road test scene
7 Years Ago
Two-lane road test material
7 Years Ago
Progress
7 Years Ago
Two-lane road test textures
7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
GenerateCliffTopology works on custom maps
7 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
7 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
7 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
7 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
7 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
7 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
7 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
7 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)
7 Years Ago
Merge from world_grid
7 Years Ago
Optimized world spawn when world is loaded from cache
7 Years Ago
Merge from world_grid
7 Years Ago
Added world.streaming convar (false by default while we're testing)
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
7 Years Ago
Merge from main
7 Years Ago
ProceduralObject now works with world grid
7 Years Ago
PlaceCliffs cleanup
7 Years Ago
PlaceCliffs small fix
7 Years Ago
PlaceCliffs fixes and improvements
7 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
7 Years Ago
Another terrain anchor gizmo fix
7 Years Ago
Compile fix